Fantasy Grounds Merchandise
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  1. #1571
    Quote Originally Posted by GravityBlade View Post
    Any update on this issue?

    Thanks.
    No, no update. The ruleset has never supported non-human psionics. I'll be adding the functionality at a later date.

  2. #1572
    Quote Originally Posted by Toko Loshe View Post
    No, no update. The ruleset has never supported non-human psionics. I'll be adding the functionality at a later date.
    OK so lets update after all. I had a look at the code and could see where I needed to implement the talents drag/drop and the recognition of Psionic (x) in the traits section of the NPC sheet. The coding is done and I will push an update for tuesday next week release.

    Please use Psionic (x) in the talents to allow the code to extract the correct value. The parentheses are important here.
    Last edited by Toko Loshe; May 13th, 2026 at 18:45. Reason: Important

  3. #1573
    Since, uh, recently? I've been seeing this error occur when clicking on the Actions tab of a character.
    bug-Action-tab-error.png

    It's not consistent but happens often.

    Not sure if it's a bug but felt I should report it.

    Thanks.
    FGU Ultimate License
    FG Discord: GravityBlade
    Time Zone: US Central (GMT -6)
    Running: Traveller (MgT2)

  4. #1574
    Quote Originally Posted by GravityBlade View Post
    Since, uh, recently? I've been seeing this error occur when clicking on the Actions tab of a character.
    bug-Action-tab-error.png

    It's not consistent but happens often.

    Not sure if it's a bug but felt I should report it.

    Thanks.
    The character does not have any characteristics set and the actions tab derive the damage tracking from them. I'll add a safety check to the code to prevent the error.

  5. #1575
    I noted some issues with various title text missing in the Options menu last night. The images should speak for themselves. I made sure I had not Extensions or modules loaded and the issues still persist.:





    This last one I just found odd as "Desktop: Restore Windows on start" does not seem to be Vehicle related and found it odd:
    Attached Images Attached Images
    Last edited by Stargrove; May 30th, 2026 at 15:16.

  6. #1576
    It looks like some of the strings were renamed, I'm working on a fix to match the pattern.

  7. #1577
    This is not really a bug, per se...

    Can the order of the Armour entries on the Vehicle Form match what is in the new Vehicle Handbook and Vehicle Catalogue?

    • Forward
    • Port
    • Dorsal
    • Aft
    • Starboard
    • Ventral


    Thanks

  8. #1578
    I'll have a look at it as soon as I've sorted the npc stat augments. I had a look at the tab order issue you mentioned earlier, but I've not been able to figure it out as yet.

  9. #1579
    NickSmith's Avatar
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    NPC Robot's armour + equpment not addable

    Hi,
    Some weird things happen when I try and make an NPC, and use the type Robot
    adding weapons works, adding armour/equipment doesn't
    The Robot initially gets all stats of 0, and the -3 'bonus' to skills, from that.

    WORKAROUND:
    I can do a workaround where I change the NPC type to Android, add stats, eg 777777, add/subtract Armour, weapons, equipment etc. then switch the type back to Robot, and everything works fine.
    ie i don't get a skills minus, because stats are now still all 7, although hidden; and armour weapons etc work, and are still on the NPC sheet.

    Note: I don't have the Robot Handbook, just 2022 updated Rules and non-updated CSC - so I don't know if that's a factor.

    Nick Smith

    PS. sorry if this has been mentioned before or I've got any of the above wrong, & keep up the good work.

  10. #1580
    Quote Originally Posted by NickSmith View Post
    Hi,
    Some weird things happen when I try and make an NPC, and use the type Robot
    adding weapons works, adding armour/equipment doesn't
    The Robot initially gets all stats of 0, and the -3 'bonus' to skills, from that.

    WORKAROUND:
    I can do a workaround where I change the NPC type to Android, add stats, eg 777777, add/subtract Armour, weapons, equipment etc. then switch the type back to Robot, and everything works fine.
    ie i don't get a skills minus, because stats are now still all 7, although hidden; and armour weapons etc work, and are still on the NPC sheet.

    Note: I don't have the Robot Handbook, just 2022 updated Rules and non-updated CSC - so I don't know if that's a factor.

    Nick Smith

    PS. sorry if this has been mentioned before or I've got any of the above wrong, & keep up the good work.
    Thank you for the feedback. Robots don't work as other NPCs as they have no stats, you can edit the attack modifier to 0 or set it to the fire control mod required. The armour field is a more difficult question to answer as I'll have to extract the armour value from the traits and hide the armour and equipment section used by characters. Your explanation of the workaround assisted greatly with the investigation, thank you.

    The new armour and equipment sections should not be visible for animals or robots and the stats should be ignored when calculating the attack mod.
    Last edited by Toko Loshe; June 11th, 2026 at 14:43.

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