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  1. #1

    New Effects - Saves with Ongoing Damage

    Hey, I have been avidly watching Zaccheus' videos on the new effects, and there is one thing I haven't seen yet: How do we apply ongoing saves that involve damage?

    I am trying to replicate this code, which has been automating Spirit Guardians for me completely:
    Code:
    Spirit Guardians (C) (24); AURA: 15 SpiritGuardians; IF: FACTION(foe); SAVEOE: WIS DC ## (M)(H); SAVEDMG: 3d8 radiant; SPEED: halved
    I have a few different extensions installed, to enable all of this. I'm not looking for help with that part, just including it, in case other users are interested. This is the portion I am wondering about:
    Code:
    SAVEOE: WIS DC ## (M)(H); SAVEDMG: 3d8 radiant
    I do get that the first portion would be updated, like this:
    Code:
    SAVEOE: ## WIS
    How should the damage be applied, and how do we ensure the effect is not removed on a success?

  2. #2
    There is no support for applying ongoing damage based on a save in the core coding; but the SAVEA, SAVES and SAVEDMG tag are available in Better Combat Effects (and Gold version), which I helped ensure works with the latest code.

    Regards,
    JPG

  3. #3
    Thanks for the quick response! I'll take a look.

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