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May 13th, 2026, 00:22 #1Zealot
- Join Date
- Nov 2019
- Posts
- 67
New Effects - Saves with Ongoing Damage
Hey, I have been avidly watching Zaccheus' videos on the new effects, and there is one thing I haven't seen yet: How do we apply ongoing saves that involve damage?
I am trying to replicate this code, which has been automating Spirit Guardians for me completely:
I have a few different extensions installed, to enable all of this. I'm not looking for help with that part, just including it, in case other users are interested. This is the portion I am wondering about:Code:Spirit Guardians (C) (24); AURA: 15 SpiritGuardians; IF: FACTION(foe); SAVEOE: WIS DC ## (M)(H); SAVEDMG: 3d8 radiant; SPEED: halved
I do get that the first portion would be updated, like this:Code:SAVEOE: WIS DC ## (M)(H); SAVEDMG: 3d8 radiant
How should the damage be applied, and how do we ensure the effect is not removed on a success?Code:SAVEOE: ## WIS
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May 13th, 2026, 00:38 #2SmiteWorks
Supreme Deity
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- Mar 2007
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- 23,349
There is no support for applying ongoing damage based on a save in the core coding; but the SAVEA, SAVES and SAVEDMG tag are available in Better Combat Effects (and Gold version), which I helped ensure works with the latest code.
Regards,
JPG
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May 13th, 2026, 00:41 #3Zealot
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- Nov 2019
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- 67
Thanks for the quick response! I'll take a look.
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