Thread: Better Combat Effects
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February 28th, 2026, 13:42 #781Adept
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- Feb 2026
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Oh my god it worked! Thank you so much! I have been fighting with this for two days!
Last edited by Accela101; February 28th, 2026 at 13:47.
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February 28th, 2026, 14:09 #782
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April 27th, 2026, 02:25 #783SmiteWorks
Supreme Deity
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Just pushed an update to Better Combat Effects to work with all the changes in the Test channel. Would appreciate any testing.
Note that there are several changes to tags to match CoreRPG native support and patterns. See below for combined Better Combat Effects / Better Combat Effects Gold notes.
Removal of Core Native Effects (BCE -> Core)
- HDMG -> DMGHALF
- MDMG -> DMGMAX
- NORESTL -> NOREST: long
- RESTS -> expire = "restshort"
- RESTL -> expire = "restlong"
- ROLLON -> TABLEO
- EXPIREADD -> AFTER
- GRANTATK -> @ATK
- HEAL: temp -> TEMP
- HEAL: max -> HEALMAX
- (STAT): #-X -> BSTR # / BDEX # / BCON # / BINT # / BWIS # / BCHA #
- STACK -> (same)
- DMGR -> (same)
- OR -> (IF: x OR x)
Rename of Effects (For consistency with Core)
- TREGENS -> TEMPO
- TREGENE -> TEMPOE
- STREGENS -> STEMPO
- STREGENE -> STEMPOE
- TREGENA -> TEMPA
Regards,
JPG
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April 27th, 2026, 11:18 #784Zealot
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- Mar 2018
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- 67
Hi Moon Wizard,
Thanks for keeping things updated! 1 question & 1 request;
First, "BSTR: 1 enhancement" etc I assume replaces "STR:1 enhancement" etc? Also, what are the differences between these two if any?
As for my request, is it AT ALL possible to have the damage reduction "DMGR" work for pathfinder? I run a game where we have resistances of 25% 50% etc to specific damage types, having this would be amazing.
Thank you for your work <3
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April 28th, 2026, 06:12 #785SmiteWorks
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BSTR,BCON,... are specific tags to replace the actor's "base" ability score, not adjust it.
The STR,CON,... tags still remain as "adjustments" to the ability score.
For DMGR, that's already included in the Core layer, which should work for any D&D ruleset.
Regards,
JPG
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May 6th, 2026, 01:31 #786Crusader
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- May 2021
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Getting a new error that causes no effects to work.
This error pops up when I try to apply any effects. The effect does not apply and the error pops up after.
[5/5/2026 8:28:50 PM] [ERROR] Script execution error: [string "BetterCombatEffects:..anager_effect_bce.lua"]:128: bad argument #1 to 'pairs' (table expected, got nil)
This is for Pathfinder 1e Better Combat Effects
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May 6th, 2026, 01:46 #787SmiteWorks
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I was helping out with this extension since the developer is away. I've just pushed a new update that I believe should fix this.
Regards,
JPG
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May 6th, 2026, 01:57 #788Crusader
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- May 2021
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Thank you!
It worked!
You're the best
Is there a code for reducing damage by a set percent?
I.E. Target receives and/or deals 80% less damage?
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May 6th, 2026, 02:23 #789Warrior-Priest
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- Apr 2020
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Hi everyone,
I was just testing this extension with the latest live patch and it seems dice variables don't work with stat effects. For example Test; STR: +1d6. Has this been changed in any way?
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May 6th, 2026, 02:27 #790Crusader
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- May 2021
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Try: STR: [1d6]
For Pathfinder it works.
For 5e I know STR: 4 works if you want to roll a random d6 before
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