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April 30th, 2026, 19:50 #71
This new extension handles MAXHP and DRAIN effects nicely, and I am working with the author to bring it forward in the new FG version. It would replace Life Ledger for those effects.
https://forge.fantasygrounds.com/shop/items/3022/view
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May 1st, 2026, 00:52 #72Zealot
- Join Date
- Nov 2018
- Posts
- 80
I really like Life Ledger handling of rolled hit points. It made it easy. And tracks very well.
Last edited by Gilafron; May 1st, 2026 at 14:02.
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May 1st, 2026, 08:24 #73Grand Templar
- Join Date
- Jan 2012
- Posts
- 232
+1 for life ledger
Graphil
There are two secrets to life: 1) Don't tell everything you know...
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May 1st, 2026, 14:32 #74
@Moon Wizard,
Thank you for the quick fixes! I have tested the latest update and can confirm that both the Damage UI and the Concentration on damage issues are now fully resolved on my end.
Regarding the Drag-and-Drop Damage Inconsistency:
I am still able to reproduce this very easily in a brand new campaign with no extensions loaded. However, after further testing, I think I’ve found the specific trigger to let you replicate it.
The Trigger:
It appears this only happens when no creature is selected in the Combat Tracker.
- With no selection: Drag-and-dropping damage to a Map Token or CT entry is inconsistently ignored.
- With a selection: If I select one or more creatures in the CT first, the drag-and-drop seems to work perfectly every time.
Observations:
- The failure happens when dropping on both the Map Token and the Combat Tracker entry.
- There is no error in the console when the drop fails; the dice simply land and nothing happens.
I’ve attached two short video showing the difference between trying the drop with and without a creature selected. Hopefully, this helps you narrow down why the bug occurs.
Thanks again for looking into this!
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May 2nd, 2026, 19:12 #75SmiteWorks
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 23,306
@SilentRuin / @bwatford,
NPC condition immunity and light effects should be fixed in CoreRPG and 5E rulesets now. Please run a new Check for Updates.
Thanks,
JPG
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May 2nd, 2026, 19:52 #76
The Ammunition Manager extension by bmos is not working in test and I don't believe it is supported any longer.
https://forge.fantasygrounds.com/shop/items/26/view
I want to fix it but it is locked away in the vault. Is there any way to get access?
Here is the error, it should be a simple fix.
Script execution error: [string "FG-Ammunition-Manager:...5e_char_weapon.lua"]:33: attempt to call field 'performRoll' (a nil value)
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May 3rd, 2026, 05:26 #77SmiteWorks
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 23,306
Unless the developer gives us permission; I can't provide the source code. I know that he provided a GitHub for other projects he worked on; but not sure if this one has a GitHub project.
I'll add to my list of extensions requested to be looked at. Finishing up with SilentRuin who asked for my help; and then going to work down list based on subscriber/usage.
Regards,
JPG
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May 3rd, 2026, 06:04 #78
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May 3rd, 2026, 06:14 #79SmiteWorks
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 23,306
@Henix,
I looked at your videos; and did some debugging. This looks to be an issue in the current client, not related to any of the new Test code. If you wait half a second over the token, it should always roll against the token. I've escalated to Carl to look into.
Regards,
JPG
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May 3rd, 2026, 08:20 #80
@Moon Wizard,
I got the ammunition Manager code off of Github, and have fixed it and it is working now in Test. Should I send you a copy?
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