Fantasy Grounds Merchandise
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  1. #71
    This new extension handles MAXHP and DRAIN effects nicely, and I am working with the author to bring it forward in the new FG version. It would replace Life Ledger for those effects.

    https://forge.fantasygrounds.com/shop/items/3022/view

  2. #72
    I really like Life Ledger handling of rolled hit points. It made it easy. And tracks very well.
    Last edited by Gilafron; May 1st, 2026 at 14:02.

  3. #73
    +1 for life ledger
    Graphil

    There are two secrets to life: 1) Don't tell everything you know...

  4. #74
    @Moon Wizard,

    Thank you for the quick fixes! I have tested the latest update and can confirm that both the Damage UI and the Concentration on damage issues are now fully resolved on my end.

    Regarding the Drag-and-Drop Damage Inconsistency:

    I am still able to reproduce this very easily in a brand new campaign with no extensions loaded. However, after further testing, I think I’ve found the specific trigger to let you replicate it.

    The Trigger:
    It appears this only happens when no creature is selected in the Combat Tracker.
    • With no selection: Drag-and-dropping damage to a Map Token or CT entry is inconsistently ignored.
    • With a selection: If I select one or more creatures in the CT first, the drag-and-drop seems to work perfectly every time.


    Observations:
    • The failure happens when dropping on both the Map Token and the Combat Tracker entry.
    • There is no error in the console when the drop fails; the dice simply land and nothing happens.


    I’ve attached two short video showing the difference between trying the drop with and without a creature selected. Hopefully, this helps you narrow down why the bug occurs.

    Thanks again for looking into this!
    Attached Files Attached Files

  5. #75
    @SilentRuin / @bwatford,

    NPC condition immunity and light effects should be fixed in CoreRPG and 5E rulesets now. Please run a new Check for Updates.

    Thanks,
    JPG

  6. #76
    The Ammunition Manager extension by bmos is not working in test and I don't believe it is supported any longer.

    https://forge.fantasygrounds.com/shop/items/26/view

    I want to fix it but it is locked away in the vault. Is there any way to get access?

    Here is the error, it should be a simple fix.

    Script execution error: [string "FG-Ammunition-Manager:...5e_char_weapon.lua"]:33: attempt to call field 'performRoll' (a nil value)

  7. #77
    Unless the developer gives us permission; I can't provide the source code. I know that he provided a GitHub for other projects he worked on; but not sure if this one has a GitHub project.

    I'll add to my list of extensions requested to be looked at. Finishing up with SilentRuin who asked for my help; and then going to work down list based on subscriber/usage.

    Regards,
    JPG

  8. #78
    Thanks for your efforts MW!

  9. #79
    @Henix,

    I looked at your videos; and did some debugging. This looks to be an issue in the current client, not related to any of the new Test code. If you wait half a second over the token, it should always roll against the token. I've escalated to Carl to look into.

    Regards,
    JPG

  10. #80
    @Moon Wizard,

    I got the ammunition Manager code off of Github, and have fixed it and it is working now in Test. Should I send you a copy?

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