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April 23rd, 2026, 07:23 #61Grand Templar
- Join Date
- Jan 2012
- Posts
- 232
Moon Wizard. As well as your sweep of discord, is it worth looking at anything on the forge with over 1000 subscribers that hasn't been tested yet?
Graphil
There are two secrets to life: 1) Don't tell everything you know...
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April 24th, 2026, 15:16 #62
NEWS: <extension name="FG-Aura-Effect"/> Abandoned by the original coder BUT Moon Wizard integrated it into the new update in TEST / Bugs FIXED.
OP Updated.
Last Batch: Below extensions will take some time for me to check but I'll start whenever I can.
Code:<extension name="Ask me"/> <extension name="AurasVisualized"/> Moon Wizard said that it is still broken. <extension name="5eCoinConverter"/> <extension name="ConditionImmunity"/> <extension name="DeathIndicatorEx"/> <extension name="FailForward"/> <extension name="DrinkAndSink"/> <extension name="FlavorfulNames"/> <extension name="InitiativeNanny"/> <extension name="JackOfAllThings"/> <extension name="Masters-Amulet"/> <extension name="Player_NPC_End_Turn"/> <extension name="PointsOfInterest"/> <extension name="RETP"/> NOTE TO SELF: Isolate this one. <extension name="SevenSeas"/> <extension name="PF1 - Spellclass Sort + notes + NPC"/> <extension name="StealthTracker"/> Fingers crossed. <extension name="ToolkitActions"/> <extension name="VulNRes"/> <extension name="Critically Awesome Essentials"/> <extension name="5e Jack of All Trades v1.4.2"/> <extension name="LinkFill"/> <extension name="5E Next Level XP Automation"/> <extension name="5EScribe"/> <extension name="5EActionTracker"/> <extension name="Basic Card Tables"/>
Last edited by Tempered7; April 25th, 2026 at 07:12.
I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
LIST OF ALL FREE FGU STUFF
//Design with Systems, not Custom Solutions!
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April 24th, 2026, 19:37 #63Patriarch
- Join Date
- Apr 2020
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- 301
Might want to clarify that, I don't believe that MW has integrated Aura Effect into anything, but has updated the Test version of the extension. You'll still need the extension loaded for it to work.
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April 25th, 2026, 07:14 #64I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
LIST OF ALL FREE FGU STUFF
//Design with Systems, not Custom Solutions!
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April 25th, 2026, 21:09 #65Zealot
- Join Date
- Nov 2018
- Posts
- 80
Posting here an error with Life Ledger. It throws an error on boot up and throws an error when starting combat:
Life Ledger BCEG Bootup Error.png Bootup (BCEG has error as well)
Life Ledger Combat Error.png Combat Tracker (start of combat)
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April 25th, 2026, 21:12 #66Zealot
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- Nov 2018
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- 80
BCEG throws this error at start of combat:
BCEG Start of Combat error.jpg
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April 25th, 2026, 21:18 #67Zealot
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- Nov 2018
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- 80
Advanced Effects threw this error when adding to CT:
Adv Effects Add to CT.jpg
NOTE: BCEG wasn't loadedLast edited by Gilafron; April 25th, 2026 at 21:23.
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April 26th, 2026, 10:49 #68
I haven't shared my "still being written and tested" extensions yet. But, while doing a test, I got an error message.
I unloaded my in-development extension and retested. Sorry if I missed this in the thread (I have been up a long time).
1. Add a character to the CT, then add an NPC or second character with later initiative
2. Add the following effect to the character: Poisoned; SAVEOE: 14 CON (with a duration of 2 or more)
3. Set the CT to an actor and advance the turn
4. When the impacted PC's turn ends and is passed to the next actor it successfully attempts the saving throw.
5. When the save is a failure we see no errors, it just keeps truckin'
6. When the save succeeds, however, we get an error message (see below) and the effect is not removed.
[ERROR] Handler error: [string "CoreRPG:scripts/manager_action_save.lua"]:31: attempt to index global 'rAction' (a nil value)Last edited by estrolof; April 26th, 2026 at 10:51. Reason: typo and spelling
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April 26th, 2026, 13:50 #69Zealot
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- Nov 2018
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- 80
I reviewed the comments from March 20. I believe it was stated that Effective Initiative would be obsolete. I do not believe this statement is true. I posted in the Feedback thread for 2026-04 that out-of-box functionality does not imitate Effective Initiative functionality.
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April 26th, 2026, 14:51 #70
Hmm, I counted Levitate [100 duration] and compared to Shield [1 duration] and they adjusted to the Init but I didnt take -End of Player's turn- into account.
AFAIK, without the extension, the settings of the extension was still there.
But I probably made a mistake, sorry about that. Im changing my OP.
Gilafron's postCode:<extension name="EffectiveInitiative"/> ORIGINAL. No longer required. Both with or without the extension, Effect Timers expire in time [however long] when the initiative order is changed at every turn. Can check my math at post#24 in chatlog.
Also, +1 for the suggestion.Last edited by Tempered7; April 26th, 2026 at 15:06.
I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
LIST OF ALL FREE FGU STUFF
//Design with Systems, not Custom Solutions!
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