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March 9th, 2026, 21:04 #1
M's PF2/SF2 Critical Specialization and Effects
M's Critical Specialization and Effects
SUPPORT HAS BEEN MOVED TO HERE
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- LIST: Added to the weapon’s Critical Effects list (and applied on critical damage)
- SAVE: Rolls a save vs attacker’s Class DC; applies effect ONLY on FAILURE/CRITICAL FAILURE
- DIRECT: Applied via Effect immediately on critical damage (not from the list)
- CHAT: Chat reminder only (no effect automation, GM adjudication - Shove as an example)
IMPORTANT NOTE (Save Groups)
For SAVE groups, the extension blocks the outcome condition via the Critical Effects list.
Example: Hammer/Flail will NOT inject “Prone” from the list, because that would apply before the save.
It will apply effects from the list, it just does not add them for these groups.
PF2 GROUPS
Axe
- CHAT: “Axe (adjacent target in reach; if your attack total would hit, deal weapon die damage; not doubled)”
- No automated (Drop the original attack from chat to the secondary target to get results. Apply damage manually).
Bomb
- CHAT: “Bomb (increase splash radius to 10 ft)”
- No automation. Select the extra targets before applying splash damage.
Bow
- DIRECT: Immobilized (applied as a effect for GM adjudication/removal)
- CHAT: “Bow (if adjacent to surface… immobilized… Athletics DC 10…)”
- NOTE: Rules are conditional; extension cannot detect “adjacent to surface”.
Brawling
- SAVE: Fortitude vs attacker Class DC
- On failure: Slowed: 1
- Timing: Intended “until end of your next turn” (implemented via effect duration handling after save)
Club
- CHAT: “Club (knockback up to 10 ft)”
- Forced movement is chat-only. GM adjudication/movement.
Crossbow
- LIST: PERS: 1d8 + item bonus bleed
Dart
- LIST: PERS: 1d6 + item bonus bleed
Firearm
- SAVE: Fortitude vs attacker Class DC
- On failure: Stunned: 1
Flail
- SAVE: Reflex vs attacker Class DC
- On failure: Prone
Hammer
- SAVE: Fortitude vs attacker Class DC
- On failure: Prone
Knife
- LIST: PERS: 1d6 + item bonus bleed
Pick
- CHAT: “Pick (+2 damage per weapon damage die)”
- No automated damage math injection.
Polearm
- CHAT: “Polearm (move 5 ft)”
- Forced movement is chat-only. GM adjudication/movement.
Shield
- CHAT: “Shield (knockback 5 ft)”
- Forced movement is chat-only. GM adjudication/movement.
Sling
- SAVE: Fortitude vs attacker Class DC
- On failure: Stunned: 1
Spear
- DIRECT: Clumsy 1, D:1
Sword
- DIRECT: Off-guard, D:1
SF2 GROUPS
Corrosive
- LIST: PERS: 1d6 + item bonus acid
Flame
- LIST: PERS: 1d6 + item bonus fire
Plasma
- LIST: PERS: 1d6 + item bonus electricity
Cryo
- DIRECT: Clumsy 1, D:1
Laser
- SAVE: Fortitude vs attacker Class DC
- On failure: Dazzled
Mental
- SAVE: Will vs attacker Class DC
- On failure: Stupefied: 1
Projectile
- SAVE: Fortitude vs attacker Class DC
- On failure: Slowed: 1
Shock
- SAVE: Fortitude vs attacker Class DC
- On failure: Stunned: 1
Sonic
- SAVE: Fortitude vs attacker Class DC
- On failure: Deafened
Sniper
- DIRECT: “Sniper (+2 damage per weapon damage die added to damage through Mod)”
When It Triggers
- The extension applies everything on CRITICAL DAMAGE application (not on the attack roll).
- If you do not roll damage as critical damage, nothing “critical specialization” will be applied.
UPDATES:
Fixed issue with SFRPG2 not being available when loading.Last edited by madman; April 23rd, 2026 at 17:08.
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April 7th, 2026, 23:40 #2Crusader
- Join Date
- Feb 2018
- Posts
- 28
silly question, but do we just copy/paste from this list? Or is there a list within FGU that I am missing?
Also, this is not showing up on my SF2e options for adding extensions.Last edited by Mythic3434; April 8th, 2026 at 00:27.
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April 8th, 2026, 01:51 #3
Last edited by madman; April 10th, 2026 at 00:57. Reason: Update Info
"Overthinking, over analyzing separates the body from the mind."...MJK... Tool frontman
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April 9th, 2026, 05:01 #4Crusader
- Join Date
- Feb 2018
- Posts
- 28
Ah. I missed the star for CS.
Last edited by Mythic3434; April 9th, 2026 at 05:04.
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