Fantasy Grounds Merchandise
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  1. #1541
    Issues with Psionics:
    - When I have the newer Core Rule 2022 Update module loaded and drag a PSI Talent to a character, the PSI Abilities on the Actions tab do not populate
    - When I have the original Core Rules module loaded and drag a PSI Talent to a character, the PSI Abilities on the Actions tab do populate

  2. #1542
    Quote Originally Posted by Stargrove View Post
    Issues with Psionics:
    - When I have the newer Core Rule 2022 Update module loaded and drag a PSI Talent to a character, the PSI Abilities on the Actions tab do not populate
    - When I have the original Core Rules module loaded and drag a PSI Talent to a character, the PSI Abilities on the Actions tab do populate
    Hello, did you add the Psi Talent associated with that ability to the skills tab, When you drag the Talen to the Skills sheet section and then Drag the Ability to the same place the Abilities show up on the Actions Tab, all of them associated with that talent.
    Last edited by cdjensen99; April 5th, 2026 at 22:49.

  3. #1543
    I'm unable to extract the talents from the skills for the core rulebook update - I don't know what the underlying structure is.

  4. #1544
    OK so I may have figured it out, I'm testing the code and will hopefully be ready to release soon.

  5. #1545
    I had two bugs popup in my game last night which had some spacecraft combat.

    1. Spacecraft Combat Tracker. Targeting doesn't behave as expected. Target was clearly working in a target on/target off capacity, but rolling to hit and rolling damage from the PC Spacecraft did not leverage the target method. We found the drag and drop on target token method worked for Spacecraft Combat.

    2. (Probably by design so maybe a feature request) Spacecraft Combat Tracker. PC's cannot open the PC Spacecraft Record from the Spacecraft Combat Tracker.

    Thanks for all the work!

  6. #1546
    The targeting issue was raised previously - I've pushed a change to fix it. In addition, the ability to drag the shortcut of the pc ship from the party sheet was added to the client combat tracker, previously it was a link to the shortcut which caused issues with targeting.
    Last edited by Toko Loshe; April 15th, 2026 at 05:39. Reason: clarificiation

  7. #1547

    NPCs created as dead

    When the players see the NPCs on the combat tracker, they are marked with a bar that says Dead. Because of this they can not interact with the NPC at all. As the GM I dont see anything different with the NPC, they look fine on the combat tracker. I have done some testing, such as creating NPCs and seeing if they are different, but they all come up the same. This is also true for all the older NPCs I have created and used for the past years.

    Is anyone else seeing this or is it just me? Right now FG isnt usable for me since we cant do any encounters.

  8. #1548
    Quote Originally Posted by Chiefweasel View Post
    When the players see the NPCs on the combat tracker, they are marked with a bar that says Dead. Because of this they can not interact with the NPC at all. As the GM I dont see anything different with the NPC, they look fine on the combat tracker. I have done some testing, such as creating NPCs and seeing if they are different, but they all come up the same. This is also true for all the older NPCs I have created and used for the past years.

    Is anyone else seeing this or is it just me? Right now FG isnt usable for me since we cant do any encounters.
    The only reason that would happen is if the NPC combat stats are all 0. So for most that would be Str/Dex/End. Robots work differently, they have a 'hits' stat that is used to track damage. I have tested and have not encountered the issue you are seeing, so I'm not sure why your players would not see the correct health status.

    Which module are you using as source for the NPC data or did you create your own? Please check with the players if their fantasy grounds install is up to date and recognized by any anti-virus.

  9. #1549
    Hey there,

    I have checked the stats and they are not 0, so I dont think that is the issue. For the NPCs, I have created some and I have also used a few from the 2ed Core Rule book and a few other books. No extensions running. When I connect to my own system for testing I see that the NPCs are dead as well. Its not just new NPCs but ones that i used years ago are also showing dead on the players screens.

    Is a strange one.

  10. #1550
    There was a similar report on Discord tied to an extension causing a similar issue.
    https://discord.com/channels/2745828...65521777098922

    Are you running any extensions?

    Regards,
    JPG

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