Thread: Official MGT2e Bug Report Thread
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April 5th, 2026, 20:44 #1541
Issues with Psionics:
- When I have the newer Core Rule 2022 Update module loaded and drag a PSI Talent to a character, the PSI Abilities on the Actions tab do not populate
- When I have the original Core Rules module loaded and drag a PSI Talent to a character, the PSI Abilities on the Actions tab do populate
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April 5th, 2026, 22:44 #1542Templar
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Last edited by cdjensen99; April 5th, 2026 at 22:49.
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April 6th, 2026, 17:05 #1543Templar
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I'm unable to extract the talents from the skills for the core rulebook update - I don't know what the underlying structure is.
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April 7th, 2026, 14:29 #1544Templar
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OK so I may have figured it out, I'm testing the code and will hopefully be ready to release soon.
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April 8th, 2026, 21:04 #1545
I had two bugs popup in my game last night which had some spacecraft combat.
1. Spacecraft Combat Tracker. Targeting doesn't behave as expected. Target was clearly working in a target on/target off capacity, but rolling to hit and rolling damage from the PC Spacecraft did not leverage the target method. We found the drag and drop on target token method worked for Spacecraft Combat.
2. (Probably by design so maybe a feature request) Spacecraft Combat Tracker. PC's cannot open the PC Spacecraft Record from the Spacecraft Combat Tracker.
Thanks for all the work!
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April 9th, 2026, 08:12 #1546Templar
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The targeting issue was raised previously - I've pushed a change to fix it. In addition, the ability to drag the shortcut of the pc ship from the party sheet was added to the client combat tracker, previously it was a link to the shortcut which caused issues with targeting.
Last edited by Toko Loshe; April 15th, 2026 at 05:39. Reason: clarificiation
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April 15th, 2026, 02:38 #1547Crusader
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NPCs created as dead
When the players see the NPCs on the combat tracker, they are marked with a bar that says Dead. Because of this they can not interact with the NPC at all. As the GM I dont see anything different with the NPC, they look fine on the combat tracker. I have done some testing, such as creating NPCs and seeing if they are different, but they all come up the same. This is also true for all the older NPCs I have created and used for the past years.
Is anyone else seeing this or is it just me? Right now FG isnt usable for me since we cant do any encounters.
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April 15th, 2026, 05:34 #1548Templar
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The only reason that would happen is if the NPC combat stats are all 0. So for most that would be Str/Dex/End. Robots work differently, they have a 'hits' stat that is used to track damage. I have tested and have not encountered the issue you are seeing, so I'm not sure why your players would not see the correct health status.
Which module are you using as source for the NPC data or did you create your own? Please check with the players if their fantasy grounds install is up to date and recognized by any anti-virus.
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April 15th, 2026, 05:58 #1549Crusader
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Hey there,
I have checked the stats and they are not 0, so I dont think that is the issue. For the NPCs, I have created some and I have also used a few from the 2ed Core Rule book and a few other books. No extensions running. When I connect to my own system for testing I see that the NPCs are dead as well. Its not just new NPCs but ones that i used years ago are also showing dead on the players screens.
Is a strange one.
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April 15th, 2026, 06:39 #1550SmiteWorks
Supreme Deity
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There was a similar report on Discord tied to an extension causing a similar issue.
https://discord.com/channels/2745828...65521777098922
Are you running any extensions?
Regards,
JPG
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