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View Poll Results: Which Class to Start First for Combat Guide Part 2

Voters
37. You may not vote on this poll
  • Barbarian

    1 2.70%
  • Bard

    0 0%
  • Cleric

    0 0%
  • Druid

    1 2.70%
  • Fighter

    19 51.35%
  • Monk

    1 2.70%
  • Paladin

    3 8.11%
  • Ranger

    2 5.41%
  • Rogue

    4 10.81%
  • Sorcerer / Wizard / Warlock

    6 16.22%
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  1. #171
    Expanded Role Substitution Table FOR EACH CLASS ADDED TO THE Quick Solo Char-Gen Method
    It's under the
    BASE RACES TABLE. SCROLL DOWN A BIT.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  2. #172
    I prepared another build before going back to rest for today. IN 5E SOLO BUILDS THREAD

    002.
    Goliath Battle Master: Master of Maneuvers. [Guide] & [Narrative] in one.
    Here's the Goliath Battle Master XML FILES. // & PDF FILES.




    YOU ARE NOT PLAYING A CHARACTER TRYING TO SURVIVE THE WORLD.
    YOU ARE PLAYING A DISASTER THE WORLD IS TRYING TO SURVIVE.
    Last edited by Tempered7; April 4th, 2026 at 00:09.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  3. #173
    Quote Originally Posted by Tempered7 View Post
    I prepared another build before going back to rest for today. 5E SOLO BUILDS THREAD

    002. Goliath Battle Master: Master of Maneuvers. [Guide] & [Narrative] in one.
    Here's the Goliath Battle Master XML FILES. // & PDF FILES.

    YOU ARE NOT PLAYING A CHARACTER TRYING TO SURVIVE THE WORLD.
    YOU ARE PLAYING A DISASTER THE WORLD IS TRYING TO SURVIVE.
    Since most people here wants to learn solo fighter, I started to produce some AI Podcasts with Fighter Theme, starting with the Goliath BattleMaster and its synthesis of mechanics and narrative.

    Fighter AI Podcasts #1: How math creates better D&D stories?

    The main subject of the first podcast is narrative synthesis, a philosophy that rejects the idea that mechanical optimization and deep roleplaying are mutually exclusive. By analyzing a specific high-powered character build called the Avalanche Engine [the Goliath BM], we demonstrate how ruthless mathematical calculation provides the necessary foundation for compelling storytelling and character competence.

    Statistics represent life trials rather than arbitrary numbers, allowing players to treat combat as a "cohesive sentence" where actions, bonus actions, and reactions function as grammar. Ultimately, optimization enables performance, framing the rules of the game as sheet music that the player must transform into a grand, emotional song.
    NEXT: Elaborating on the pros and cons of being a martial powerhouse in terms of game mechanics. We will continue exploring the limits of the Goliath BattleMaster.
    Last edited by Tempered7; April 4th, 2026 at 17:20.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  4. #174
    Goliath Battlemaster Continued...

    FIGHTER AI PODCASTS #2: Hardening the Avalanche Engine [AI Debate on the gaps of the build and my suggestions]

    Hardening the avalanche engine [Battle Tactics / Infographic]

    EDIT: BONUS INFOGRAPHIC [Extra Tactics / NO PDF]
    Last edited by Tempered7; April 6th, 2026 at 01:20.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  5. #175
    ALL IN Solo Builds for the Combat Guide [Infographics]

    Post #11
    has an added PDF for;

    Hardening the Avalanche Engine BONUS [the one with the extra tactics]
    NEW! [PDF IS HERE WITH ADDENDUM!]

    Also added in post #14;

    HARDENING THE AVALANCHE ENGINE: SYSTEM RESTART PROTOCOL
    WHEN YOU ARE PARALYZED OR STUNNED -- PDF IS HERE
    "YOU ARE FLAWED TO PERFECTION!"

    NEW SERIES: TRANSLATING ABILITY SCORES INTO CHARACTER HISTORY

    Part 1, Part 2, Part 3.

    Im thinking about doing this for all Backgrounds -> Tactical Agendas... Later.
    The text is not finished yet.
    Last edited by Tempered7; April 14th, 2026 at 04:23.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  6. #176
    Feedback Needed:

    Would you like to see the builds [not just fighter] as pre-gens as a part of the Module? Cause it'll take some more time and they will require PHB, DMG, /other sourcebooks.

    Secondly, Does anyone here want me to add an evoker or war caster or any other wizard subclass in the guide as a main showcase?

    Previously on Fighter Part

    PROGRESS SO FAR:
    Anything else any of you want me to add?

    +
    = done
    x = missing

    Solo Wizard Build Options


    • 1+ - Solo Optimization Principles for Wizards [Action Econ, Zone of Control, Substitution, Defense/Resources, Min-Max]
    • 2+ - Optimal Wizard Subclass: Abjurer
    • 2.0+ - Other Subclasses for Wizard Builds [Just a table that summarizes 6 other subclasses]
    • 2.1+ - Race and Traits for Wizardry Optimization [both base and mordenkainen races]
    • 2.2+ - Other Races for Wizard Builds [less viable / flavor races]
    • 3+ - Optimized Wizardry Feat Progression and Synergy: Offensive Path for the Abjurer only. [Would any of you want to use an Evoker/OtherSubclass feat progression?]
    • 4+ - Strategic Itemization for Wizards
    • x Table 1: Optimal Solo Wizard Build: Abjurer
    • ---
    • 5+ - Optimal Action Econ Wizard Subclass: Necromancy [Action Econ, Zone of Control, Self-sufficiency, Strategic Synergies]
    • 5.1+ - Race and Traits for Necromancy Optimization
    • 5.2+ - Other Races for Necromancy Builds
    • x 6 - Optimized Necromancy Feat Progression and Synergy
    • x 7 - Strategic Itemization for Necromancy
    • x Table 2: Optimal Solo Necromancy Build

    Stratagems x --- Maybe one summary that combines all of the below into one stratagem?

    x? General

    • x Know Thyself
    • x Other Subclasses
    • x Know Thine Enemy
    • Assess Thy Plan (+)

    x ZoC

    • x Know Thine Zone
    • x Know Enemy's Zone
    • x Devise Thy Plan

    x Action Econ

    • x Calculate Thine Econ
    • x Know Enemy's Econ
    • x Execute Thine Plan
    Last edited by Tempered7; April 18th, 2026 at 02:54.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  7. #177
    NEW VIDEO [7:18] ABOUT THE SYNTHESIS APPROACH BASICS UPLOADED
    [Sorry for the AI Voice]



    And here's the AI Podcast [19:40] of it with more detail:

    Why Optimization Fuels Better Roleplay

    The Synthesis Approach serves as a methodology for tabletop gamers to bridge the gap between mechanical optimization and deep roleplaying, effectively dismantling the Stormwind Fallacy which falsely claims these two goals are mutually exclusive.

    By treating every number on a character sheet as a script of the hero’s history, players can transform abstract statistics and level-ups into narrative trials that reflect a character’s hard-won resilience and identity. High-performing builds actually enhance immersion, as mechanical supremacy provides the necessary buffer for a character to survive and meaningfully contribute to a legendary story.

    The framework encourages players to view their abilities as identity performances, where tactical choices like high intelligence become calculating foresight and physical traits represent specific, lived ordeals.
    Last edited by Tempered7; April 17th, 2026 at 20:38.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  8. #178
    Here's the 2nd part of the video which is the first half of the podcast [but in a video format]:
    Both 10 mins.

    Part 2 and 3 is different and broader than the previous AI podcast in Build Guides.



    And this is the 3rd and last part:

    Last edited by Tempered7; April 17th, 2026 at 23:22.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  9. #179
    I was gonna mention this but I forgot:

    BRP has Unofficial Solo Rules, I had no idea.

    Basic Fantasy Roleplaying Game [BRP]: There is a PDF in this thread for Solo Rules. Download link for the PDF itself.

    I downloaded it but haven't find the chance to read it yet.
    Considering I never played BRP, I don't assume I'd understand anything beyond general solo mechanics, but when I have the chance I'll dive into it.

    Solo play is all about tools, more the merrier.
    Last edited by Tempered7; April 18th, 2026 at 07:50.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  10. #180
    As some of you noticed, I am working on a new Thread: SOLO RPG Resources for FGU
    For the ones who checked it, I just finished the 1st page of the list of Missing Solo Adventures.

    It will not finish any time soon but right now, it has enough titles listed in it for an announcement.
    Some of the free/pwyw stuff just like the EPA Playbook below will not be in it for there's not enough space for them.
    I'll add most of the free stuff into: Things You Can Do For Free in FGVTT

    SOLO EPA Playbook (Version 3) [FREE]

    For Forgotten Realms
    By
    Wraith Wright Productions

    This book is simply a collection of advice that might improve your solo play experience, including some optional pre-made characters for EPA solo adventures but the methods apply to any setting.

    Contents

    ENHANCED PLAY
    Making a Character
    Suggested Tools
    “DMing” for Yourself
    Modes of Play
    PDF Readers

    PRE-MADE CHARACTERS
    Dallin Do An
    Kayce
    Mordonio
    Roldona of the Rain


    APPENDICES
    Renown Tallies
    Event Code Checklists
    Lore Checklist
    Last edited by Tempered7; April 23rd, 2026 at 16:01.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

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