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  1. #261

    Script execution error

    2026-03-31_19-59-33.png

    I have tried on a campaign with only this extension loaded and I get the same error.
    Playing since 1983, DM since 1985, FGC Full License, FGU Ultimate License.

    Currently GMing:
    * OSRIC AD&D (1st Edition) (Sunday)
    * OSRIC AD&D (1st Edition (Monday)
    * OSRIC AD&D (1st Edition) (Tuesday)

    7+ years of gaming via FG

  2. #262
    Thank you. I didn't see this issue in my game last night. When is it happening (on loading?), or is there any specific action that causes it?
    Twitter: @Doomswords
    Discord: Doomsword#0669

  3. #263
    It happens when ever a player forget to target and then tries to drag the roll from the chat window to the combat tracker.


    I also noticed a difference when running the extension, the charged effect is changed to charging which does not work.

    2026-04-03_21-28-20.png2026-04-03_21-42-26.png
    Playing since 1983, DM since 1985, FGC Full License, FGU Ultimate License.

    Currently GMing:
    * OSRIC AD&D (1st Edition) (Sunday)
    * OSRIC AD&D (1st Edition (Monday)
    * OSRIC AD&D (1st Edition) (Tuesday)

    7+ years of gaming via FG

  4. #264
    Quote Originally Posted by fharlang View Post
    It happens when ever a player forget to target and then tries to drag the roll from the chat window to the combat tracker.


    I also noticed a difference when running the extension, the charged effect is changed to charging which does not work.

    2026-04-03_21-28-20.png2026-04-03_21-42-26.png
    Thank you very much. I'll try to get this out tomorrow.
    Twitter: @Doomswords
    Discord: Doomsword#0669

  5. #265
    Hi Doomsword, what's the latest on weapons vs. armor types?

  6. #266
    There is some slots on specific weapons, and you must set the AT for the monster, but it works. Or, more accurately, works for the weapons and monsters I have tested it on.

  7. #267
    @georgelalacona - Thanks for the heads up. I tried it but unfortunately, it didn't work for me. I tried it for PC vs. PC, PC vs. monster, and monster vs. PC and it didn't work for any of them. I ticked the setting in Options, filled in the boxes on the weapon, and selected the armor type for the monster, but to no avail.

  8. #268
    Just a heads up that the new version of CorRPG and 2E dropped this afternoon, and the extension is updated to continue working, among other things. Sorry for not responding sooner to the other posts - just been tracking these changes to make sure stuff works because I heavily modify effects and combat (which were the things most affected by the update).

    Please consider that it's possible that things will break when you update, so don't update right before a game.

    As far as any reported issues go, some of them have been resolved during my updates, but I'm going through the list (that I know about) now to try and fix them.

    Once you've updated, please test everything you use in your game and let me know if it doesn't work (outside of things you've already told me about).

    The Core/2E updates make it much easier to make changes on my end, and I now feel more comfortable fixing things since I know there's a relatively stable operating environment.

    I have not tested everything that I did in the extension with working in the new version, but that's now in progress.

    Thanks!
    Twitter: @Doomswords
    Discord: Doomsword#0669

  9. #269
    I've tried the new version and weapons vs. armor type still doesn't seem to be working. I've done the following:

    - Set "Combat: Armor Type (AT) Modifiers" to On
    - Set the values for morning star vs. armor types (+1 vs AT 6)
    - Set the armor type for an orc to 6
    - Attacked the orc with the morning star

    I get no adjustments to the attack roll.

    I've also noticed that there doesn't seem to be a method of setting the AT for a player character, either against the character or his armor. Perhaps that's because it isn't needed because AC = AT when all the modifiers for Dex and magic are separated out.

  10. #270
    Quote Originally Posted by PaulChatterton View Post
    I've tried the new version and weapons vs. armor type still doesn't seem to be working. I've done the following:

    - Set "Combat: Armor Type (AT) Modifiers" to On
    - Set the values for morning star vs. armor types (+1 vs AT 6)
    - Set the armor type for an orc to 6
    - Attacked the orc with the morning star

    I get no adjustments to the attack roll.

    I've also noticed that there doesn't seem to be a method of setting the AT for a player character, either against the character or his armor. Perhaps that's because it isn't needed because AC = AT when all the modifiers for Dex and magic are separated out.
    Thanks for the details. I've been working on this a bit today, while trying to squash some other stuff. This request is the priority for this extension (after a few bug fixes are released), and it will be working in a really nice way soon. I know I've said that before, but I'm in much better shape to get it done now. Thanks for your great patience, Paul.
    Twitter: @Doomswords
    Discord: Doomsword#0669

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