Fantasy Grounds Merchandise
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  1. #61
    Quote Originally Posted by Ballzack View Post
    I didn't notice the upcasting box before my last post. My bad. There is an interaction with Eldritch blast that is a little funky. Upon reaching level 5 the cantrip gets two beams yet the extension just rolls the damage twice and adds the charisma mod once. Each beam gets a separate attack roll and damage roll. This spell needs to be done manually also. Keep up the good work.
    Hello

    Thank you, I thought Eldritch Blast was excluded, I guess not. Sorry about that. I added this to the forge as a bug to be fixed.

    There is currently a bug affecting Eldritch Blast where the automated Cantrip damage feature rolls extra dice when it should not. We are aware of the issue and will be working on a fix.

    Temporary Workaround:
    While the spell is on your Actions tab, remove “Evocation” from the School field. This will prevent the system from triggering the extra dice.

    Why this works:
    We added support for custom features that are not actual spell effects. However, because cantrips are level 0, the system treats them like standard spells and checks the School field for data. If no data is present in that field, the system treats the action as something other than a cantrip and does not apply the extra damage dice.

    Warren
    Last edited by wrandalljr4; March 14th, 2026 at 23:18.
    Wrandalljr4
    IT System Specialist
    GMing Since 1982
    CUmming, Ga, EST

    Discord - https://discord.gg/MaV42Rf

  2. #62
    Hi Warren --

    Not sure if this is the right place to ask this....where did your Token Swap extension go? Could have sworn there was one in the Forge I was going to try out...and now I can't find it?

  3. #63
    Very excited to see what can be done with your Universal Reroll extension. Any chance you'll implement a way for rerolls to automatically apply to failed rolls without a minimum threshold, IE Fighter's Indomitable or the Boon of Combat Prowess' Peerless Aim?

  4. #64
    Quote Originally Posted by daargrim View Post
    Hi Warren --

    Not sure if this is the right place to ask this....where did your Token Swap extension go? Could have sworn there was one in the Forge I was going to try out...and now I can't find it?
    If you have it from before, you should still have it. But I had to unlist it, because it would conflict with another extension.
    Wrandalljr4
    IT System Specialist
    GMing Since 1982
    CUmming, Ga, EST

    Discord - https://discord.gg/MaV42Rf

  5. #65
    Quote Originally Posted by metaldm007 View Post
    Very excited to see what can be done with your Universal Reroll extension. Any chance you'll implement a way for rerolls to automatically apply to failed rolls without a minimum threshold, IE Fighter's Indomitable or the Boon of Combat Prowess' Peerless Aim?
    Hmmm, I will have to see. That could be tricky. You mean like a failed attack or both attack or save?
    Wrandalljr4
    IT System Specialist
    GMing Since 1982
    CUmming, Ga, EST

    Discord - https://discord.gg/MaV42Rf

  6. #66
    Quote Originally Posted by metaldm007 View Post
    Very excited to see what can be done with your Universal Reroll extension. Any chance you'll implement a way for rerolls to automatically apply to failed rolls without a minimum threshold, IE Fighter's Indomitable or the Boon of Combat Prowess' Peerless Aim?
    I looked it up:

    Indomitable triggers after you fail a saving throw. You reroll that save, add a bonus equal to your Fighter level, and must use the new roll. At Fighter 9 you get 1 use per Long Rest, at 13 you get 2, and at 17 you get 3.

    Peerless Aim is not a reroll. When you miss with an attack roll, you can hit instead. There is no new d20 roll. You just convert the miss into a hit. After you use it, you can’t use it again until the start of your next turn.

    This would go into the Savage Attacker extension, since it is built for pop-up logic. Give me a few days or so. I will add it there.

    Warren
    Last edited by wrandalljr4; March 25th, 2026 at 10:06.
    Wrandalljr4
    IT System Specialist
    GMing Since 1982
    CUmming, Ga, EST

    Discord - https://discord.gg/MaV42Rf

  7. #67
    Quote Originally Posted by wrandalljr4 View Post
    If you have it from before, you should still have it. But I had to unlist it, because it would conflict with another extension.
    Hey there!

    Which extension did it conflict with? I use several extensions and haven't seen any conflicting behavior out of Token Image Swap, but it would be good to know which extensions to watch out for.

    Also - have you seen this thread yet?

    https://www.fantasygrounds.com/forum...nges-(2026-04)

    I haven't yet tested Token Image Swap in the TEST channel with this update. Given that this extension is effects-based, worth taking a look.

    Thanks!

  8. #68
    Quote Originally Posted by thedruidreyn View Post
    Hey there!

    Which extension did it conflict with? I use several extensions and haven't seen any conflicting behavior out of Token Image Swap, but it would be good to know which extensions to watch out for.

    Also - have you seen this thread yet?

    https://www.fantasygrounds.com/forum...nges-(2026-04)

    I haven't yet tested Token Image Swap in the TEST channel with this update. Given that this extension is effects-based, worth taking a look.

    Thanks!
    Hello

    Thanks for the update. I just fixed a few broken extensions I have access to. Guess there will be more.

    This extension uses part of Token Swap's Lua code. I am sure there will be conflict. https://forge.fantasygrounds.com/shop/items/2870/view
    Wrandalljr4
    IT System Specialist
    GMing Since 1982
    CUmming, Ga, EST

    Discord - https://discord.gg/MaV42Rf

  9. #69
    Found an issue with the Life Drain extension after the latest overhaul; whenever a character has an effect that increases an ability score (ie WIS: 2), the value on their character sheet is changed to represent that bonus, but the effect is still active, effectively doubling the bonus.

    For example, my cleric has a Wisdom of 18 which is increased by 2 with an item (aka WIS: 2). This changes the value on the character sheet to be 20, but they effectively have a score of 22 for their spell attack rolls and save DCs.

  10. #70
    Quote Originally Posted by metaldm007 View Post
    Found an issue with the Life Drain extension after the latest overhaul; whenever a character has an effect that increases an ability score (ie WIS: 2), the value on their character sheet is changed to represent that bonus, but the effect is still active, effectively doubling the bonus.

    For example, my cleric has a Wisdom of 18 which is increased by 2 with an item (aka WIS: 2). This changes the value on the character sheet to be 20, but they effectively have a score of 22 for their spell attack rolls and save DCs.
    Hello

    Thank you for letting me know. I changed it to WOBSTR, etc.

    Warren
    Wrandalljr4
    IT System Specialist
    GMing Since 1982
    CUmming, Ga, EST

    Discord - https://discord.gg/MaV42Rf

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