Thread: 5E - Resistance is Futile
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January 5th, 2026, 05:51 #31High Templar
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- Feb 2021
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For some reason, that so far eludes me, it appears as though the IGNORE[R] effect isn't working as intended - I tested it as IGNORERESIST: cold, then with a couple of other damage types, and the target still seems to be resistant. Not sure if i'm doing something wrong, or an FGU update has borked something.
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January 5th, 2026, 08:46 #32If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 6th, 2026, 23:45 #33-MrDDT
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March 21st, 2026, 05:42 #34High Templar
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The only extension I have loaded is Resistance is futile, and I've tested to see if any of the other effects are working; the ABSORB effect appears to work fine, so at least that part of its functionality is intact - but the IGNORE[R] effect seems to still not be working for me, and I'm still stumped as to why...
resistance problems.JPG
resistance problems2.JPG
I tested the IGNORE effect with other appendices E.G IGNOREIMMUNE, but those didn't work either...
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March 21st, 2026, 21:41 #35
Resistance is Futile functionality is being absorbed into the rulesets as of the next version of Fantasy Grounds in a few weeks. This extension will no longer be useful after that. I will be retiring it at that time.
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March 24th, 2026, 23:37 #36Patriarch
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- Apr 2020
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Thanks for having picked this up from M&E and maintaining it.
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March 25th, 2026, 04:09 #37High Templar
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