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January 6th, 2026, 13:34 #1251
Happy New Year, crawlers!
I have been busy adding adventures to the store, but I am due for some ruleset maintenance. I am working on a fix for save actions (in powers) not working for ability checks. It's a bit more of a rewrite than I anticipated, but on its way. I am also going to add some new modifiers for the power cycler - definitely HP and possibly HD (useful for lay on hands). Stat multipliers are also being considered - for example, half HP damage. There will be 1 or 2 minor bug fixes in there as well.
Check out the Discord server for a list of anticipated future DCC/MCC/XCC releases for the FG store!
Cheers,
LeoDCC/MCC Ruleset Wiki: https://fantasygroundsunity.atlassia...CC+MCC+Ruleset
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January 8th, 2026, 13:15 #1252
Goodman Games Core update 2026-01-08:
- [Fixed] Save actions for powers not triggering targeted ability checks.
- [Updated] MCC mutations use selected action dice instead of fixed d20.
- [Updated] NPC and spell importers with improved parsing of formatted text.
- [Updated] NPC importer with improved parsing of crit table/die from stat blocks.
- [Updated] Spell importer applies patron to source field for patron spells.
- [Added] Blaster die field to NPC record when version set to XCC.
- [Added] Max HP as stat modifier for power actions.
- [Added] Default actions for 'binary voice' mutation from MCC #15 adventure.
DCC/MCC Ruleset Wiki: https://fantasygroundsunity.atlassia...CC+MCC+Ruleset
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March 8th, 2026, 00:03 #1253Crusader
- Join Date
- Jul 2017
- Posts
- 19
Not sure if this is the right place to ask. How do I start using the new crit tables in Dungeon Denizens? I see they are in there. Is there a trick to activating them?
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March 9th, 2026, 12:33 #1254DCC/MCC Ruleset Wiki: https://fantasygroundsunity.atlassia...CC+MCC+Ruleset
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March 12th, 2026, 12:35 #1255
Update 2026-02-26:
- [Fixed] Character creation with Add Zero button not working for 'Any' or 'Demi-Human' race selections.
- [Updated] Slash command /funnel prompts for the roll method for ability scores.
- [Updated] Slash command /funnel accepts a game system parameter. For example, '/funnel 2 xcc' creates 2 PCs for XCC RPG, as long as you own the core rules module for the specified game system.
DCC/MCC Ruleset Wiki: https://fantasygroundsunity.atlassia...CC+MCC+Ruleset
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March 12th, 2026, 12:36 #1256
Update 2026-03-12:
- [Updated] Slash command /funnel checks for core rules module when character type is specified and generates error message if module is not found.
- [Added] Support for NPC auto-crit rolls on Dungeon Denizens tables.
DCC/MCC Ruleset Wiki: https://fantasygroundsunity.atlassia...CC+MCC+Ruleset
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March 12th, 2026, 12:38 #1257DCC/MCC Ruleset Wiki: https://fantasygroundsunity.atlassia...CC+MCC+Ruleset
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March 29th, 2026, 12:21 #1258Warrior-Priest
- Join Date
- Oct 2019
- Posts
- 57
I may be doing something wrong. But when I try to make a monster wearing armor use the right crit dice it just keeps rolling a d4.
Am I doing something wrong or is it a bug? Image attached.Dog Brother Crit.png
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March 29th, 2026, 14:09 #1259
It needs a table name first. Use the full table name exactly as it appears in the tables list. For example:
Table 4-2: Fumbles/d12
Updates are on hold for a few weeks until the next CoreRPG release, but at the next opportunity, I can modify the parsing to look for a dice clause only.DCC/MCC Ruleset Wiki: https://fantasygroundsunity.atlassia...CC+MCC+Ruleset
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April 4th, 2026, 05:35 #1260Warrior-Priest
- Join Date
- Oct 2019
- Posts
- 57
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