Thread: Traveller Features wanted
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February 16th, 2026, 00:08 #381
Here is someone who is working on that for all of Charted Space:
Drop Box for all my Planet Information and System Maps : r/traveller
And how I have used those in my game:
Dragonslayer Space | Main / ArunisiirTheBorderlandTrojanReach2621-extended
And then I have created the Arunisiir system with full locations in FG. Some of that work will be duplicated by The Borderland book when that is converted.
I think that creating the full system with the WBH formulas is a possibility, but having FG then use those to create a graphic display is too far beyond what an extension can do.We do not stop playing because we grow old.
We grow old because we stop playing.
www.islandkingdoms.org - My D&D 2e game
Dragonslayers.space - My Traveller play by post game
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February 16th, 2026, 00:22 #382Devotee
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- Apr 2020
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awesome thanks!!
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February 16th, 2026, 05:21 #383Templar
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I can have a look at updating the character generator, but any other generator such as robot, vehicle or ship builder will be an immense amount of work. Not impossible to do, but very large in scope. These generators will have to be enabled only for users who purchased the relevant module and as such is not part of the core ruleset functionality and I won't focus on them for now.
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February 16th, 2026, 16:40 #384
There was a character creation module created by MxWolfie192 a while ago who posted it in these forums: https://www.fantasygrounds.com/forum...hlight=creator
It is mostly complete but still has lots of typos and such. Plus, you end up with lots of open windows once you are done and so your FGU desktop gets quite messy.
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February 18th, 2026, 08:27 #385Templar
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- Apr 2020
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The ability to add custom spacecraft criticals and drag and drop criticals on a combat tracker entry is live. Please note that the severity level text must still be applied by the referee.
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February 18th, 2026, 19:28 #386
Confirming that the Trade tab is acting as expected with the new update.
World - yes to trade goods
Planet - no to trade goods
ThanksWe do not stop playing because we grow old.
We grow old because we stop playing.
www.islandkingdoms.org - My D&D 2e game
Dragonslayers.space - My Traveller play by post game
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March 12th, 2026, 21:27 #387
Adding a race to a character sheet should add an appropriate melee "weapon" to the character's Equipment and Actions tab. Default to "unarmed attack" (which is already in the core book). Aslan should also get their dewclaw and Vargr their bite attack (both not in FGU currently, but listed in their respective race cards under traits). So I guess the best way would be to add "unarmed attack" to all character sheets and special attacks would be tied to traits that add them. I'm sure there are other races that should have custom melee weapons, but someone would have to go through all of the races/traits.
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May 5th, 2026, 20:35 #388
Can we get higher skill tracking on character sheets/UPP? At least up to K (20) for some aliens.
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May 6th, 2026, 05:37 #389Templar
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What does the K mean? I don't see why it would make sense to roll any skill of 20 as it would always succeed, so I don't think that is what you are asking for.
Are you referring to the number of skills that can be listed on the npc sheet or character sheet? Please also remember that in Traveller can only have a number of skill levels equal to three times the sum of INT and EDU.
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May 7th, 2026, 12:38 #390Templar
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- Aug 2012
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Extended Hexadecimal notation, Hex normally is 0-f, extended takes that past Z (with I and O not being used they look to much like Numbers) In believe.
https://wiki.travellerrpg.com/Hexadecimal_NotationLast edited by cdjensen99; May 7th, 2026 at 12:44.
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