Thread: Kelrugem's extensions
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February 7th, 2026, 06:22 #1321
Been a little bit since I last darkened the door of this thread. Hope married life is still treating you well.
The most recent hotfixes broke the wonderful Remove Effect Tag Extension. In 2023, darrenan posited that it might be an idea for it to be rolled into another mod. Would you be willing to integrate such a feature into Extended Automation? I feel like it would be a relatively perfect fit.
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February 7th, 2026, 08:26 #1322
Thanks!
Life is good, my current research job just stops end of this September, and I was not yet able to find a new position (one has to search early); currently an extremely high amount of applicants coming to a small number of position due to funding cuts in research. So, we'll see 
I will see that what I can do regarding the remove effect extension!
I will also try to ask darrenan, if he is still okay with it
(but no guarantee about how fast I will do that; currently preparing for giving a talk in Cologne
)
My extensions for 3.5e and Pathfinder
Bug reports please here
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February 7th, 2026, 20:25 #1323
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February 12th, 2026, 07:37 #1324
Thank you
The talk went well, I guess 
I think, dllewell was able to upload a fixed version of the remove effect extension
You can download it in the corresponding thread 
PS: I also just saw that darrenan is still active here and they will upload the fix on the forge
So just a matter of time!
Last edited by Kelrugem; February 12th, 2026 at 07:39.
My extensions for 3.5e and Pathfinder
Bug reports please here
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February 18th, 2026, 01:38 #1325Templar
- Join Date
- Nov 2017
- Posts
- 122
Hello,
I would appear that TDMG: 2d8, melee - which is untyped damage is being blocked by DR: 20, and it should not. Not sure when this happened, probably after the last major patch when everything else was upended. So DR flat should not block untyped damage. It didn't in the past, but seems to be doing that now. This was tested with just the automation mod loaded. The TDMG effect works just fine, it is just being blocked by DR now. I even removed the melee from TDMG, just in case it was thinking it was a melee attack, but still blocks the untyped damage.
If you need any other examples, please let me know.
Thanks,
Elaith
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February 18th, 2026, 02:37 #1326
Afaik, DR always work unless it's specified a type. DR 20 without a specified type would actually be 20/- so any physical, non-spell attack would be reduced no matter what
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February 18th, 2026, 06:08 #1327
yeah, I think, it should also block untyped damage; but let me check again
I check what the code did before and is doing now and what the ruleset is saying
But out of curiosity: Why is your damage untyped?
My extensions for 3.5e and Pathfinder
Bug reports please here
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February 18th, 2026, 19:34 #1328Templar
- Join Date
- Nov 2017
- Posts
- 122
Damage is untyped, as it is pure energy, not a spell, this affect has always pierced the damage reduction in the past, so not sure what happened. I don't want to add spell tag, as then constructs might be immune. Even in pathfinder 1e, untyped damage would bypass DR -well this would as it is energy based, but not a way to specify that, and this did work before. Damage reduction is just supposed to block physical damage - slashing, piercing, bludgeoning. In this case, it is my custom classes retribution aura that causes 2d8 points of pure energy.
Untyped damage is usually only from supernatural, spells, spell-like effects - but there is no way to have TDMG flagged as energy or supernatural - unless I add an elemental type, and that is not the case here.
Thanks,
Elaith
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February 18th, 2026, 20:19 #1329
Ah, I see; I think I actually changed some code accounting that the last time because I got confused about some part of the code and I aligned its style to other parts of the code; maybe that is causing the behaviour you're seeing
Should be easy enough to roll it back (at latest this weekend or so; because I also wanted to check compatibility with the newest FG version)
My extensions for 3.5e and Pathfinder
Bug reports please here
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February 18th, 2026, 20:25 #1330Templar
- Join Date
- Nov 2017
- Posts
- 122
Hrmm, it may not be your mod specifically, as it would appear the even the base ruleset treats DR: 20/- as blocking untyped. You used to be able to make a weapon, and if it has no damage type, it would bypass flat DR, does not seem to do that anymore, which is a bummer, i'll post something in house of healing as well. As in theory, untyped damage should bypass damage reduction, even if it is coming from a weapon - was a way to simulate a brilliant energy weapon.
Not sure if there is anything you can do on your end or not, but I'll at least let the FGU devs know, and maybe that will solve the root issue.
-ElaithLast edited by Elaith; February 18th, 2026 at 20:35.
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