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  1. #1321
    Been a little bit since I last darkened the door of this thread. Hope married life is still treating you well.

    The most recent hotfixes broke the wonderful Remove Effect Tag Extension. In 2023, darrenan posited that it might be an idea for it to be rolled into another mod. Would you be willing to integrate such a feature into Extended Automation? I feel like it would be a relatively perfect fit.

  2. #1322
    Kelrugem's Avatar
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    Quote Originally Posted by Azure Fang View Post
    Been a little bit since I last darkened the door of this thread. Hope married life is still treating you well.

    The most recent hotfixes broke the wonderful Remove Effect Tag Extension. In 2023, darrenan posited that it might be an idea for it to be rolled into another mod. Would you be willing to integrate such a feature into Extended Automation? I feel like it would be a relatively perfect fit.
    Thanks! Life is good, my current research job just stops end of this September, and I was not yet able to find a new position (one has to search early); currently an extremely high amount of applicants coming to a small number of position due to funding cuts in research. So, we'll see

    I will see that what I can do regarding the remove effect extension! I will also try to ask darrenan, if he is still okay with it (but no guarantee about how fast I will do that; currently preparing for giving a talk in Cologne )

  3. #1323
    Quote Originally Posted by Kelrugem View Post
    Thanks! Life is good, my current research job just stops end of this September, and I was not yet able to find a new position (one has to search early); currently an extremely high amount of applicants coming to a small number of position due to funding cuts in research. So, we'll see

    I will see that what I can do regarding the remove effect extension! I will also try to ask darrenan, if he is still okay with it (but no guarantee about how fast I will do that; currently preparing for giving a talk in Cologne )
    As always, life should come first. No worries, I just thought I'd bring it up, but thank you in advance for looking into it when you have the time. In the meantime, I hope the talk goes well and that you're able to line something up ahead of the September cutoff.

  4. #1324
    Kelrugem's Avatar
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    Quote Originally Posted by Azure Fang View Post
    As always, life should come first. No worries, I just thought I'd bring it up, but thank you in advance for looking into it when you have the time. In the meantime, I hope the talk goes well and that you're able to line something up ahead of the September cutoff.
    Thank you The talk went well, I guess

    I think, dllewell was able to upload a fixed version of the remove effect extension You can download it in the corresponding thread

    PS: I also just saw that darrenan is still active here and they will upload the fix on the forge So just a matter of time!
    Last edited by Kelrugem; February 12th, 2026 at 07:39.

  5. #1325
    Hello,

    I would appear that TDMG: 2d8, melee - which is untyped damage is being blocked by DR: 20, and it should not. Not sure when this happened, probably after the last major patch when everything else was upended. So DR flat should not block untyped damage. It didn't in the past, but seems to be doing that now. This was tested with just the automation mod loaded. The TDMG effect works just fine, it is just being blocked by DR now. I even removed the melee from TDMG, just in case it was thinking it was a melee attack, but still blocks the untyped damage.

    If you need any other examples, please let me know.

    Thanks,

    Elaith

  6. #1326
    Afaik, DR always work unless it's specified a type. DR 20 without a specified type would actually be 20/- so any physical, non-spell attack would be reduced no matter what

  7. #1327
    Kelrugem's Avatar
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    yeah, I think, it should also block untyped damage; but let me check again I check what the code did before and is doing now and what the ruleset is saying But out of curiosity: Why is your damage untyped?

  8. #1328
    Damage is untyped, as it is pure energy, not a spell, this affect has always pierced the damage reduction in the past, so not sure what happened. I don't want to add spell tag, as then constructs might be immune. Even in pathfinder 1e, untyped damage would bypass DR -well this would as it is energy based, but not a way to specify that, and this did work before. Damage reduction is just supposed to block physical damage - slashing, piercing, bludgeoning. In this case, it is my custom classes retribution aura that causes 2d8 points of pure energy.

    Untyped damage is usually only from supernatural, spells, spell-like effects - but there is no way to have TDMG flagged as energy or supernatural - unless I add an elemental type, and that is not the case here.

    Thanks,
    Elaith

  9. #1329
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    Quote Originally Posted by Elaith View Post
    Damage is untyped, as it is pure energy, not a spell, this affect has always pierced the damage reduction in the past, so not sure what happened. I don't want to add spell tag, as then constructs might be immune. Even in pathfinder 1e, untyped damage would bypass DR -well this would as it is energy based, but not a way to specify that, and this did work before. Damage reduction is just supposed to block physical damage - slashing, piercing, bludgeoning. In this case, it is my custom classes retribution aura that causes 2d8 points of pure energy.

    Untyped damage is usually only from supernatural, spells, spell-like effects - but there is no way to have TDMG flagged as energy or supernatural - unless I add an elemental type, and that is not the case here.

    Thanks,
    Elaith
    Ah, I see; I think I actually changed some code accounting that the last time because I got confused about some part of the code and I aligned its style to other parts of the code; maybe that is causing the behaviour you're seeing Should be easy enough to roll it back (at latest this weekend or so; because I also wanted to check compatibility with the newest FG version)

  10. #1330
    Hrmm, it may not be your mod specifically, as it would appear the even the base ruleset treats DR: 20/- as blocking untyped. You used to be able to make a weapon, and if it has no damage type, it would bypass flat DR, does not seem to do that anymore, which is a bummer, i'll post something in house of healing as well. As in theory, untyped damage should bypass damage reduction, even if it is coming from a weapon - was a way to simulate a brilliant energy weapon.

    Not sure if there is anything you can do on your end or not, but I'll at least let the FGU devs know, and maybe that will solve the root issue.

    -Elaith
    Last edited by Elaith; February 18th, 2026 at 20:35.

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