Thread: Kelrugem's extensions
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January 21st, 2026, 21:39 #1311
right now, FG might still push some hotfixes etc, which may or may not affect the ruleset code of 3.5e/PF1; so I will wait a little bit before updating my extensions
(but it sounded like that some new animations may not show up with my extension, so, probably still playable
)
My extensions for 3.5e and Pathfinder
Bug reports please here
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January 24th, 2026, 13:25 #1312
I just uploaded a new version of the extensions and I hope its compatible now
I had to rewrite the damage code a bit, but I hope there is no error. Also: the REVERT effect reverts damage to heal, but you will still see a notification about the damage (which is then 0 if everything gets reverted); I kept that on purpose because resistance etc. does the same. If there is a demand, then I will remove that
My extensions for 3.5e and Pathfinder
Bug reports please here
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January 24th, 2026, 23:01 #1313
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January 25th, 2026, 21:19 #1314Grand Templar
- Join Date
- May 2016
- Posts
- 258
Hello Kel,
Looks like I found a conflict with saving throws and your extension. I'm using "Strain and Injury HP Variant Rules, dated at 24 January 2026"
The saving throw results always show a failure, even though the save was well above the threshold to succeed. It shows up in the chat window and on the token. You can see in the image uploaded.
Save [30][vs. DC 16] -> [for Angel, Solar] [vs Practice Grimm] [FAILURE]
I tried it several different times with different spells, and the same thing happened. If the target fails the save, it also shows [FAILURE], which would be correct.
I'm using Pathfinder 1st Ed. No extensions other than yours. FG updated January 25th, 2026
Thanks for all your work, Kel!
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January 25th, 2026, 22:06 #1315
Thanks for the report!
I can confirm there is such a problem (plus the new save notifications are not appearing as well, which I just fixed in my local version). I tried to fix this in past 30 minutes, but I was sadly not yet able to find the culprit
I hope I can find it; sadly this is also a problem in the version without StrainInjury. All saves automatically fail and I am not able to see why
My extensions for 3.5e and Pathfinder
Bug reports please here
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January 25th, 2026, 22:22 #1316
Just fixed it! I overlooked a very little tiny part of removed code
Now it should work again; thanks for the patience
My extensions for 3.5e and Pathfinder
Bug reports please here
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January 26th, 2026, 02:21 #1317Grand Templar
- Join Date
- May 2016
- Posts
- 258
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January 26th, 2026, 07:09 #1318
Hehe, you're welcome
My extensions for 3.5e and Pathfinder
Bug reports please here
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February 1st, 2026, 00:54 #1319Templar
- Join Date
- Nov 2017
- Posts
- 122
Hello,
Since the latest patch I seem to be having an issue. I am gettiing this error:[1/31/2026 6:42:23 PM] [ERROR] Handler error: [string "..tack-On-Hit-Effects:../weapon_effects.lua"]:138: attempt to index local 'attackName' (a nil value)
This is currently only happening when I have the Attack on Hit Effects Mod and Extended automation and overlays mod installed, and the creature that is being attacked has a TDMG: X effect. I do not get the error when I remove either mod, or if I turn off the TDMG effect. I am guessing it is The Attack on hit mod conflicting, just due to the error, but it could be something on both ends, thus I am posting in both forums. The TDMG effect still works regardless of the error, but it can be quite annoying if the error message keeps popping up.
EDIT: This is regardless of if I have an Attack-on-Hit specified in the attacker weapon/attacked creature.
Thanks,
ElaithLast edited by Elaith; February 1st, 2026 at 01:00.
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February 1st, 2026, 09:43 #1320My extensions for 3.5e and Pathfinder
Bug reports please here
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