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  1. #1311
    Kelrugem's Avatar
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    right now, FG might still push some hotfixes etc, which may or may not affect the ruleset code of 3.5e/PF1; so I will wait a little bit before updating my extensions (but it sounded like that some new animations may not show up with my extension, so, probably still playable )

  2. #1312
    Kelrugem's Avatar
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    I just uploaded a new version of the extensions and I hope its compatible now I had to rewrite the damage code a bit, but I hope there is no error. Also: the REVERT effect reverts damage to heal, but you will still see a notification about the damage (which is then 0 if everything gets reverted); I kept that on purpose because resistance etc. does the same. If there is a demand, then I will remove that

  3. #1313
    Quote Originally Posted by Kelrugem View Post
    I just uploaded a new version...
    Thanks Kel!

  4. #1314
    Hello Kel,
    Looks like I found a conflict with saving throws and your extension. I'm using "Strain and Injury HP Variant Rules, dated at 24 January 2026"

    The saving throw results always show a failure, even though the save was well above the threshold to succeed. It shows up in the chat window and on the token. You can see in the image uploaded.

    Save [30][vs. DC 16] -> [for Angel, Solar] [vs Practice Grimm] [FAILURE]

    I tried it several different times with different spells, and the same thing happened. If the target fails the save, it also shows [FAILURE], which would be correct.

    I'm using Pathfinder 1st Ed. No extensions other than yours. FG updated January 25th, 2026

    Thanks for all your work, Kel!
    Attached Images Attached Images

  5. #1315
    Kelrugem's Avatar
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    Quote Originally Posted by RobboNJ69 View Post
    Hello Kel,
    Looks like I found a conflict with saving throws and your extension. I'm using "Strain and Injury HP Variant Rules, dated at 24 January 2026"

    The saving throw results always show a failure, even though the save was well above the threshold to succeed. It shows up in the chat window and on the token. You can see in the image uploaded.

    Save [30][vs. DC 16] -> [for Angel, Solar] [vs Practice Grimm] [FAILURE]

    I tried it several different times with different spells, and the same thing happened. If the target fails the save, it also shows [FAILURE], which would be correct.

    I'm using Pathfinder 1st Ed. No extensions other than yours. FG updated January 25th, 2026

    Thanks for all your work, Kel!
    Thanks for the report!

    I can confirm there is such a problem (plus the new save notifications are not appearing as well, which I just fixed in my local version). I tried to fix this in past 30 minutes, but I was sadly not yet able to find the culprit I hope I can find it; sadly this is also a problem in the version without StrainInjury. All saves automatically fail and I am not able to see why

  6. #1316
    Kelrugem's Avatar
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    Just fixed it! I overlooked a very little tiny part of removed code Now it should work again; thanks for the patience

  7. #1317
    Quote Originally Posted by Kelrugem View Post
    ...thanks for the patience
    What patience? That was the fastest patch in the history of patches!

    Looks like everything is perfect.

    Thanks, Buddy!

    Rob

  8. #1318
    Kelrugem's Avatar
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    Hehe, you're welcome

  9. #1319
    Hello,
    Since the latest patch I seem to be having an issue. I am gettiing this error:[1/31/2026 6:42:23 PM] [ERROR] Handler error: [string "..tack-On-Hit-Effects:../weapon_effects.lua"]:138: attempt to index local 'attackName' (a nil value)

    This is currently only happening when I have the Attack on Hit Effects Mod and Extended automation and overlays mod installed, and the creature that is being attacked has a TDMG: X effect. I do not get the error when I remove either mod, or if I turn off the TDMG effect. I am guessing it is The Attack on hit mod conflicting, just due to the error, but it could be something on both ends, thus I am posting in both forums. The TDMG effect still works regardless of the error, but it can be quite annoying if the error message keeps popping up.

    EDIT: This is regardless of if I have an Attack-on-Hit specified in the attacker weapon/attacked creature.

    Thanks,
    Elaith
    Last edited by Elaith; February 1st, 2026 at 01:00.

  10. #1320
    Kelrugem's Avatar
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    Quote Originally Posted by Elaith View Post
    Hello,
    Since the latest patch I seem to be having an issue. I am gettiing this error:[1/31/2026 6:42:23 PM] [ERROR] Handler error: [string "..tack-On-Hit-Effects:../weapon_effects.lua"]:138: attempt to index local 'attackName' (a nil value)

    This is currently only happening when I have the Attack on Hit Effects Mod and Extended automation and overlays mod installed, and the creature that is being attacked has a TDMG: X effect. I do not get the error when I remove either mod, or if I turn off the TDMG effect. I am guessing it is The Attack on hit mod conflicting, just due to the error, but it could be something on both ends, thus I am posting in both forums. The TDMG effect still works regardless of the error, but it can be quite annoying if the error message keeps popping up.

    EDIT: This is regardless of if I have an Attack-on-Hit specified in the attacker weapon/attacked creature.

    Thanks,
    Elaith
    Hi

    Thanks for the report! Yeah, it sounds like an incompatibility with attack on hits, I will try to get into contact with SoxMax about that

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