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Thread: OSRIC Ruleset

  1. #151
    Quote Originally Posted by Malichus View Post
    The paladin aura seems to appear as an effect on the paladin (it shows in the combat tracker and in chat) but does not actually do anything. There is also no visible aura around the paladin's counter. Being new to FG I don't know if that's a bug or if I have to do something else to make it work. If I cast the Protection from evil, 10' radius spell on the paladin that works, although the aura is yellow instead of cyan.
    Thank you. I'll take a look at this shortly and respond...
    Twitter: @Doomswords
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  2. #152
    Quote Originally Posted by Doomsword View Post
    Thank you. I'll take a look at this shortly and respond...
    Sorry for the delay. I didn't get to really deal with this, explicitly, but it might be fixed now. I'll come back to it

    Ruleset is updated to:
    Complete rewrite of the combat matrix; hopefully, you can do anything you want with the matrix now
    FightsAs/SavesAs for NPCs should work well - need a little testing here, making sure to-hit matrix and saves are accurate in various cases
    Lots of internal changes - please test this thing for me and hit me up with any issues
    Twitter: @Doomswords
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  3. #153
    Updated to fix an issue with NPC saving throws. Thanks to Wulfgangrpg for reporting. Run check for updates to update, of course.
    Twitter: @Doomswords
    Discord: Doomsword#0669

  4. #154
    Quote Originally Posted by Malichus View Post
    The paladin aura seems to appear as an effect on the paladin (it shows in the combat tracker and in chat) but does not actually do anything. There is also no visible aura around the paladin's counter. Being new to FG I don't know if that's a bug or if I have to do something else to make it work. If I cast the Protection from evil, 10' radius spell on the paladin that works, although the aura is yellow instead of cyan.
    Finally got around to looking at this, and the issue is that the web docs are incorrect and the paladin effect in the OSRIC reference materials is wrong, as well. Rather than AURA RANGE FACTION COLOR, it should be AURA RANGE COLOR FACTION. Further, once the paladin is dropped into the combat tracker, you'll need to cycle the effect off and back on. That's how I got it to work with the 2E ruleset, so that's how it works with the OSRIC ruleset, too. See the attached image and let me know if you have any questions.

    Screenshot 2025-12-03 151239.png
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  5. #155
    *Neuro*'s Avatar
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    Osric 3/0 is nearly out, are there any plans to have an updated release also here?
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  6. #156
    Quote Originally Posted by *Neuro* View Post
    Osric 3/0 is nearly out, are there any plans to have an updated release also here?
    This isn't a proper answer to your question, but I don't know what they intend to do regarding FG. Apologies.

    If a new OSRIC sourcebook for FG is released, I'll do everything I can to support it. I'll also keep this ruleset updated/working for FG as long as it's feasible, and I'll work to add features/fixes as requested.

    In short, this isn't an "official" OSRIC release or whatever, so we'll have to see what they're looking to do; I haven't heard anything relevant.
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  7. #157
    Quote Originally Posted by Doomsword View Post
    This isn't a proper answer to your question, but I don't know what they intend to do regarding FG. Apologies.

    If a new OSRIC sourcebook for FG is released, I'll do everything I can to support it. I'll also keep this ruleset updated/working for FG as long as it's feasible, and I'll work to add features/fixes as requested.

    In short, this isn't an "official" OSRIC release or whatever, so we'll have to see what they're looking to do; I haven't heard anything relevant.
    Pretty sure Matt has a deal with Foundry and OSRIC 3 will have an official release for that platform. Not sure what that means for anything official for FGU.

  8. #158
    Most of OSRIC 3 is making the document in a more modern and understandable form for new and younger players. The bulk of the rules will remain the same tho I expect some changes but might not be relevant to a FG ruleset.

    I would speculate that if someone wanted to create a OSRIC 3 module, they could contact Matt and he'd probably work with them to allow it.
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  9. #159
    New version released to fix a bug that sometimes occurred when dropping encounters into the CT
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  10. #160
    Just getting into the process of getting an OSRIC campaign built. I am a little confused about the commentary within the set about 1-1 HD NPCs and needing to add a line about reducing an attack bonus? Taking into account that OSRIC 3.0 has released that includes AAC, would AAC fix this issue? Is building the OSRIC rules with AAC viable?
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