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  1. #231
    New version released - updated to override issues with changing aura sizes in the effects tab in the combat tracker
    Twitter: @Doomswords
    Discord: Doomsword#0669

  2. #232
    Quote Originally Posted by Doomsword View Post
    Sorry, Paul. I know it's important to you and others. I've made progress but been stuck behind the code refactoring I've been doing. There's not a ton left to implement. I'm going to release a prototype soon. I know you've been looking forward to it. Hang in there...
    Thanks

  3. #233
    Updated to improve IFT for OSRIC/1E Ranger giant-classed damage bonus effects. Relying only on creature type sometimes didn't work, depending on how the npc was created. Creature name gets searched as well, now, and matches if the single-word creature name matches one of the comma-separated values in the IFT string (e.g. Gnoll = gnoll).

    If you use an effect like this on your rangers, it should be a bit more reliable and flexible now:

    Giant-Class Damage Bonus;IFT:TYPE(giant,bugbear,kobold,cyclops,cyclop skin,ogre,merrow,ogrillion,orc,orog,gibberling,qua ggoth,gnoll,spriggan,goblin,tasloi,grimlock,troll, scrag,kaolinth,xvart);DMG: [$LEVEL]
    Twitter: @Doomswords
    Discord: Doomsword#0669

  4. #234
    2025-12-08_23-53-49.png

    Got this with tonight's game, everything was working yesterday.
    Playing since 1983, DM since 1985, FGC Full License, FGU Ultimate License.

    Currently GMing:
    * OSRIC AD&D (1st Edition) (Sunday)
    * OSRIC AD&D (1st Edition (Monday)
    * OSRIC AD&D (1st Edition) (Tuesday)

    7+ years of gaming via FG

  5. #235
    Quote Originally Posted by fharlang View Post
    2025-12-08_23-53-49.png

    Got this with tonight's game, everything was working yesterday.
    Thank you very much for the report. I was able to reproduce it by having an actor without a name in the combat, though it maybe could have happened under other circumstances. I've uploaded a fix for this just now.
    Twitter: @Doomswords
    Discord: Doomsword#0669

  6. #236
    Finally got to use some FG again, at length, and noticed some issues. Mostly attacking with a matrix and chat messages not being as clear as they could be. Should be fixed. More stuff is coming, but it was important to release what's been done...
    Twitter: @Doomswords
    Discord: Doomsword#0669

  7. #237
    Updated to improve NPC data handling from within the combat tracker. This helps with accurate combat/save calculations in cases where the NPC has never been opened before.
    Twitter: @Doomswords
    Discord: Doomsword#0669

  8. #238
    Updated to improve NPC data handling, including when dropped on the tracker from an entry or encounter. Also added an option to turn on verbose debugging in the console - useful for viewing any errors in the console.log file or for sharing them with me if you encounter an issue. Note that several files still need to be made to work with this new debugging stuff.
    Twitter: @Doomswords
    Discord: Doomsword#0669

  9. #239
    fix a bug with matrix when charsheet hasn't been fully drilled through, 1d20/3d6/4d6 skill check options; a bunch of beta stuff, including right-click context menus, death's door improvements, 10-segment rounds - need work yet
    Twitter: @Doomswords
    Discord: Doomsword#0669

  10. #240
    Hello,

    I noticed that in the Options, for “Map: Diagonal Distance”, you can choose between “Variant”, “Raw”, and “Heal Normally”.

    And thank you for what you’re doing. It’s a great extension.

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