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View Poll Results: Which Class to Start First for Combat Guide Part 2

Voters
37. You may not vote on this poll
  • Barbarian

    1 2.70%
  • Bard

    0 0%
  • Cleric

    0 0%
  • Druid

    1 2.70%
  • Fighter

    19 51.35%
  • Monk

    1 2.70%
  • Paladin

    3 8.11%
  • Ranger

    2 5.41%
  • Rogue

    4 10.81%
  • Sorcerer / Wizard / Warlock

    6 16.22%
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  1. #131
    With the new Single Player Mode for Cyberpunk released as a book and PDF, I added a Cyberpunk RED campaign by HollowPonds Solo Sagas in the Solo Gameplay Videos.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  2. #132
    UPDATE ON THE COMBAT GUIDE:

    I could only write and rewrite it when I feel better lately, but now I reorganized it to be more beginner friendly after I made AI criticize it and now I can show progress.

    New-guide.png

    As you can see in the pic, previous guide had frontloaded too much complex info. In the new guide, there are solutions to immediate problems of a newbie solo player.
    One things I'll add is How to use the beginner knowledge in my guide with FGU Tutorial 5E Campaign. Everything else in the blog will be in the guide.

    But with this organization you will be able to;
    1. NEWBIES: Open the Tutorial 5E Campaign without knowing neither FGU nor 5E, try and learn at your own pace.
    2. NON-SOLO D&D PLAYERS: Learn about the intricate strategy and tactics of D&D Solo Warfare and test it in your campaigns.
    3. SOLO VETERANS: Go advanced or fill the gaps in your skill-set by learning both (my) philosophy and practice of Solo Warfare.

    I will keep "The Lonewolf's Codex" as light as possible and only add advanced stuff into "Deep Dive" category for light reading.

    Also I must add, I'm kinda rewriting some parts of it with the persona of a strategist-king that addresses his adventurers, so there's also RP in it. I like this way better!

    Added Parts so far:
    1. Fighter Build Options & Stratagems,
    2. Descriptions of all 14 categories of monster types and strategies agaisnt them.
    3. The 5 Forms of Battle.
    4. Gear acquisition after level 1.
    5. Tactics for Everyone

    Currently working on:
    1. Reading stat-blocks as with the pov of a Solo Player.
    2. Lexicon for the entire guide.
    Last edited by Tempered7; October 22nd, 2025 at 02:27.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  3. #133
    I am inspired by @Griogre to make my first videos ever. And I kinda finished the first 5 AI-made videos based on my (incomplete) Solo Combat Guide.
    All thanks to @Laerun, I used Google's notebookLM. And I must say that its process of teaching the lessons is superb, albeit the background images it produces are not consistent yet. I also used voicemod v3 to change the voice of the AI to in-character for 2 videos.

    I am planning to release the videos as a prior to the module as a primer to the guide.
    Right now I finished:

    • 001 - A Guide to Solo D&D Combat - Intro
    • 002 - The Explainer - Know Thyself
    • 003 - The Explainer - Know Thy Plan
    • 004 - The Soldiers Turn
    • 005 - Action Economy Warfare (a bit problematic with the images)
    • EDIT: 006 - Know Thine Enemy
    • EDIT 2: 007 - On Gear Acquisition

    After I finish the Bestiary and Outro, I will publish them all.

    Note that these videos are made solely for the newbie soloists, so they won't go into detail like the module.
    Last edited by Tempered7; October 26th, 2025 at 09:09.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  4. #134
    ADDED: Solo Combat Video Series For Beginners [NEW!]

    The Premier to the Combat Guide is finally here in 8 parts.
    The module itself needs more time to be complete, though.

    Enjoy!
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  5. #135
    Update:

    My pc died on me and all i have is this 2nd hand android tablet.
    I wont be able to buy a new one for years probably.
    I tried installing ubuntu vm to run fgu in android, only to find out fgu is not supported in vm.
    I will finish the combat guide in txt form and upload here.
    IT also has incomplets mod version backed up which i am uploading it anyway.
    Until i find a better solution this is all i can do.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  6. #136
    EDIT: UPDATED TOC

    Rewitten Combat Module (wip)

    I salvaged an older version of the rewritten combat guide and formatted / edited it back to its latest form, minus the fighter build options & stratagems. EDIT: Now rewritten!

    This new version is designed for easy to advanced learning experience, written with the tone of an arena dominus. I cut out the excess from the incomplete module to embed necessary parts into smaller chunks. After i add the experimental part today, I will start from fighter and finally finish the solo stratagems.

    As soon as i can run fgu somehow, i will make a fresh module and upload it so the darn bots cant get it in tx5 or md form.


    Table of Contents

    • License
    • Notes
    • START HERE
    • Foreword
    • Quick Play (+)

    # PHASE 1 - FOUNDATIONAL CORE OF SOLO WARFARE

    First phase will teach you how to create a solo focused character, rules of engagement, a beginner narrative technique for combat scenes, before an introduction to solo warfare philosophy. For complete beginners, I ended the Phase with a practice work sheet.

    • 01 - Creating a Self-Sufficient Character [Level 3 Half-Orc Champion]
    • 02 - Rules of Engagement
    • 03 - Theater of Mind Intro
    • 04 - Goal of Solo Warfare
    • 05 - The Commander's Mind
    • 06 - Self-Sufficient Adventurer (Study Scroll)
    • 06.1 - Let's Practice (+)

    # PHASE 2 - INTERMEDIATE SOLUTIONS FOR SOLO CHALLENGES

    Second phase shifts focus from basic rules to the unique challenges of solitary play, teaching the necessary doctrines for survival and how to physically control the battlefield.

    • 07 - Know Thyself
    • 08 - Know Thine Consequences
    • 09 - Know Thy Plan
    • 10 - Zone of Control (Intermediate Tactics)
    • 11.A - Enemy Deployment
    • 11.B - Tactics for Everyone
    • 12 - The Spoils of War

    # PHASE 3 - ADVANCED STRATEGY AND MASTERY

    Third phase focuses on high-level analysis, numerical efficiency, and becoming a master strategist.

    • 13 - Econ Warfare (Advanced Tactics)
    • 14 - Threat Analysis [Circumstantial Threat Level] & Hit Chance
    • 15.A - The Hit List
    • 15.B - Practical Econ Warfare
    • 16 - Know Thine Enemy
      • 16.1 - On Bestiary [14 Types of Monsters]
      • 16.2 - Reading Stat-Blocks
      • 16.3 - Context of the Enemy
      • 16.3.1 - Randomizing Monster Goals and Tactics
      • 16.4 - Using Mythic GM Emulator v2 for Combat
      • 16.5 - Monster AI [Streamlined]

    • 17 - True Strength of Solo Combat
    • 18 - Re-examination of the Lvl 3 Champion Build (+)

    # PHASE 4 - DEEP DIVE

    Herein lies Phase 4 which contains more advanced topics for veterans. You can also find all meta-game options here.

    • Solo GM Types
    • More on Combat Roles: Melee, Ranged, Infiltration, Arcane Caster, Divine Caster, More On Hybrids.
    • Mastering the Cinematic Combat
    • Theory of Solo Warfare

    # META-GAME FOR YOUR TYPE: (Races +, Classes -, Subclasses +,Feats +, Spells +, Items +)

    Solo viability doesn't mean you can't play the class you want to play.

    • (+) Solo Tier Lists: (Races, Classes, Feats, Spells) S+, S, A Tiers Only.
    • Class Build Options (€)
    • Class Stratagems (£)
    • 1. FIGHTER (€) - (£), 2. WIZARD [ Studying Tomes... ], 3. SORCERER [ ], 4. ROGUE [ ], 5. PALADIN [ ], 6. RANGER [ ], 7. DRUID [ ], 8. MONK [ ]...
    • (+) Class Stratagem Tables
    • (+) Subclass Stratagem Tables

    # EXPERIMENTAL TECHNIQUES

    Here in my Lab, you can find all the expansive details for your Theater of Mind experiments.
    Especially its use in tactical inquiries and understanding.
    But this is purely for GM approach. If all you want is cool scenes in a casual play, previous parts will suffice.

    • Cinematic Conversion Method
    • Conversion Exercises for GMs

    # GLOSSARY OF TERMS
    Last edited by Tempered7; April 17th, 2026 at 09:48.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  7. #137
    DONE IN COMBAT GUIDE.MD:

    • Formatting of entire document,
    • REARRANGED ENTIRE GUIDE INTO PHASES for a gradual learning experience, toc in previous post updated
    • Zone of control tables added, new
    • Base Races table for solo mode for newbies added, new
    • And all the old tables redone in markdown (needs a community plugin in Obsidian to display)
    • Entire Experimental method (digits to dreams conversion) with exercises added, some humorous some serious



    • Currently working on: Fighter build options & stratagems (rewritten version will be more comprehensive)

    Whats Cooking behind the scenes:

    • reading stat blocks in solo mode, finishing the other half
    • CANCELLED: References to Item Tables (in other solo books)
    • randomizing monster goals with mythic and/or toolbox 1 & 2
    Last edited by Tempered7; February 10th, 2026 at 00:16.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  8. #138
    Thank you for doing this, I came back to FGU looking for Solo TTRPG support and here you are posting so much good info. Cheers!
    Teamwork is essential, it gives them someone else to shoot at.
    Read me: http://chaosmeister.games/

  9. #139
    Quote Originally Posted by ImaTarget View Post
    Thank you for doing this, I came back to FGU looking for Solo TTRPG support and here you are posting so much good info. Cheers!
    My pleasure. In some weeks or so I'll finish the dnd solo combat guide and publish it. /But probably not in a module form./EDIT: My PC is back so it'll be a module.
    Happy gaming!
    Last edited by Tempered7; January 16th, 2026 at 20:02.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  10. #140
    TOC above updated accordingly.

    DONE IN COMBAT GUIDE.MD:

    Fighter build options: From the most optimal build options for solo mode to other, manageable variants, many relevant info is listed and explained with the guidance of solo combat principals.

    1 - Solo Optimization Principles for Fighters
    2 - Optimal MELEE Archetype
    2.0 - Other Subclasses for Melee Builds
    2.1 - Race and Traits for Melee Optimization
    2.2 - Other Races for Melee Builds
    3 - Optimized Melee Feat Progression and Synergy
    4 - Strategic Itemization for Melee (Power and Protection)
    5 - Optimal RANGED Archetype
    5.0 - Other Subclasses for Ranged Builds (+)
    5.1 - Race and Traits for Ranged Optimization
    5.2 - Other Races for Ranged Builds
    6 - Optimized Ranged Feat Progression and Synergy
    7 - Strategic Itemization for Ranged (Mobility and Damage)

    EDIT: Stratagems are also done.

    Meta Feats in DEEP DIVE> META-GAME FOR YOUR TYPE: But only in terms of action economy warfare.

    Feats and Their Significance in Action Economy
    Feats Granting Two or More Action Types
    Feats Granting an Action, a Bonus Action, or a Reaction
    Explanation of Key Feats

    Reading stat-blocks in solo mode under Know Thine Enemy. Beginner friendly but comprehensive. Maybe it needs a bit of K.I.S.S. approach.

    1 - How You'd Read Stat-Blocks in a Group Play?
    2 - What is Crucial to Understand for Solo Gameplay?

    NOTE: Fighter stratagems will have to wait until tomorrow.
    Last edited by Tempered7; April 16th, 2026 at 01:08.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

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