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August 12th, 2025, 03:06 #61
No worries - that's what I thought. It's not a bad workaround - just wanted to make sure I wasn't missing something before I did it.
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August 22nd, 2025, 04:41 #62Zealot
- Join Date
- Nov 2018
- Posts
- 98
Figured I mention that the work around of assigning the uses to the spell abilities themselves is no longer working, unfortunately. My PCs with items swapped over to them have the charges from our last sess, but we can no longer mark them as being used.
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August 22nd, 2025, 10:45 #63
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August 23rd, 2025, 14:26 #64
Sorry everyone. v4.8.2 broke JoAT again. I have a dev copy that fixes the new breakage, but it introduces a new problem. I am working on this and hopefully will have something for you soon.
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August 24th, 2025, 00:08 #65Zealot
- Join Date
- Nov 2018
- Posts
- 98
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August 25th, 2025, 23:49 #66
Just pushed a fix for this problem. I believe I got it working like before (I got lucky and found a solution that was not time-intensive). Please let me know if you have any problems.
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August 26th, 2025, 00:47 #67
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August 26th, 2025, 18:12 #68High Templar
- Join Date
- Feb 2021
- Posts
- 168
Farratto, you're my personal hero. Great work dude!
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August 26th, 2025, 20:09 #69Warrior-Priest
- Join Date
- Oct 2020
- Posts
- 44
Agreed. One of my favourite extensions.
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November 19th, 2025, 18:05 #70
When a single use item is used (only tested on a single use item) and the item is set to destroy on last use is the item supposed to be deleted from the player's inventory? It certainly deletes the number of items and removes it from the actions tab but it leaves it in the inventory. Is this intended?
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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