View Poll Results: Do you like the separate DC fields for each roll type
- Voters
- 84. You may not vote on this poll
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No, I wish there was just one number (could be on the sheet multiple places)
18 21.43% -
Yes, I like setting it for a specific type and leaving it
53 63.10% -
Yes, but I would give it up to have DC fields on each of the expander trays
13 15.48%
Thread: 5E - Requested Rolls
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August 10th, 2025, 23:09 #581
Tested this in a live game and players roll normally in the chat but GM rolls are doubled.
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August 11th, 2025, 02:31 #582Grand Templar
- Join Date
- Apr 2020
- Posts
- 253
V2.20.2
Version 2.20.2
Double rolling should now be fixed
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August 11th, 2025, 19:07 #583Warrior-Priest
- Join Date
- Apr 2015
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- 34
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August 12th, 2025, 23:46 #584Warrior-Priest
- Join Date
- Sep 2007
- Posts
- 35
I'm having a problem where for one campaign the "NPC: Prompt owner to roll saves" isn't working. No matter whether the option is on or off the saves always roll automatically. I can create a fresh campaign and this option works fine. I can turn off all other extensions and the problem does not go away with my current campaign. Can anyone suggest any troubleshooting strategies I might use to try and correct this. Obviously I could just try creating a new campaign but that'd be a real pain.
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August 13th, 2025, 11:26 #585Warrior-Priest
- Join Date
- Oct 2020
- Posts
- 44
Try typing:
/RRclientsaves
into the chat box at the start of your game. I don't remember where I saw that hint, but I think it overrides any other settings by you or your players and stops the auto-roll.
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August 14th, 2025, 03:07 #586Warrior-Priest
- Join Date
- Sep 2007
- Posts
- 35
So this one ended up just being user error on my part. I had "roll automatically for the GM" turned on, and that overrides the "NPC: Prompt owner to roll saves" option.
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November 14th, 2025, 18:59 #587Acolyte
- Join Date
- Dec 2020
- Posts
- 2
I'm having an issue where monster skill checks are only adding the modifiers explicitly labeled in the stat block, but not adding modifiers that should exist based on the ability modifiers and proficiencies. Is this normal? Do I have to manually add the skill modifiers to the stat block?
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November 15th, 2025, 21:12 #588Grand Templar
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- Apr 2020
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- 253
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November 26th, 2025, 02:43 #589
Using 5E.
Recently, when a PC rolls a natural 1 on a skill check (with a DC set via the Request Rolls extension), it is incorrectly reported as a success.
Even with double nat 1s on a skill check with disadvantage:
FG Success.png
I don't think it's related to the extension (unless it was a recently introduced issue), but wanted to report it just in case. Has anyone else seen this?
It's consistent (but takes a while to duplicate). It happens for different PCs and different skills.
Is there some option or setting that could affect this behavior?DISCORD / EXTENSIONS:
Combat: Crit Dmg Options, Effect FX, Enlarge/Reduce, Flavorful Names, Hidden Death Saves, Lingering Injuries (PL), Major Injuries (DK), Special Dmg FX, Spell FX, Summoner, Weapon Dmg Props
Skills: Crits & Fumbles, Fail Forward, Toolkit Actions
DM Tools: DB Search, Dynamic Pricing, Party Info, Redacted Table Fields
For Fun: Achievement Tracker, Boar Riding, Dragon Cards, Drink & Sink, Fishing Fun, Seven Seas, Tarot, Turtle Race
Puzzles: Cryptex, Volvelle, Word Key
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November 26th, 2025, 04:09 #590SmiteWorks
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 23,408
As noted in the other thread you posted in, a natural 1 is not an automatic failure for skill rolls (at least in 5E rules).
Regards,
JPG
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