DICE PACKS BUNDLE
Page 17 of 19 First ... 7 15 16 17 18 19 Last

Thread: 5E - Exhausted

  1. #161
    Hi rhagelstrom and all, thanks for this extension its working well for our group. However, would it be possible to add an option to recover an exhaustion level for each short rest?

  2. #162
    MrDDT's Avatar
    Join Date
    Nov 2018
    Location
    Disney World, FL
    Posts
    2,040
    Quote Originally Posted by demadog View Post
    Hi rhagelstrom and all, thanks for this extension its working well for our group. However, would it be possible to add an option to recover an exhaustion level for each short rest?

    It is possible to do and we can add it to the request list of features. However, at this time the author is away on business, and we are only maintaining the exts right now.
    -MrDDT
    Discord @mrddt
    Grim Press Discord (Publishing/Extensions/Modules)
    Bethica Discord (West Marches RPG)

    PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!

  3. #163
    Awesome, thanks for reply and consideration!

  4. #164
    I was trying this extension but it seem it doesn't properly to me.

    The house rule for getting exhaustion levels after getting revived is on, set to one, but doesn't work.
    The exhaustion levels do not apply their intended effects, besides being a cosmetic tag onto the token.

    Reading through, I don't think this is intended so I'm unsure how to proceed.

    Note. Using it on 5e and with another extension active, life ledger for HP bars.

  5. #165
    I don't believe the -1,-2, etc is working currently.

  6. #166
    Quote Originally Posted by nephranka View Post
    I don't believe the -1,-2, etc is working currently.
    You mean the house rules for maluses on rolls?
    I am not using that tho, I was specifically talking about the one that increses the exhaustion when a downed creature gets stabilized.

    Hence my question. What is it currently working?
    Because the only part of the extension I'm able to use is related to icons.
    (Like when attacking, and the hit/miss/crit icon appears over the token - that art works)

    But my issue is nothing about exhaustion works. Literally nothing...
    No automations with the correct level (disadvantege on rolls, halved max HPs, etc.) nor the levels of exhaustion decrease after long rests. Literally nothing, it's like exhaustion is only a cosmetic custom icon - like those anyone can make.

    Is this intended?

  7. #167
    I think the whole thing might be broken.

  8. #168
    Quote Originally Posted by nephranka View Post
    I think the whole thing might be broken.
    Understood, thank you for your reply.
    Is there anything akin you may suggest me?

  9. #169
    Assuming 2024 5e rules.

    You can use Walk this way ext to pick up speed changes. You could add the following custom effects to your list (will need BCE).
    Exhaustion: 1; SAVE: -2; ATK: -2; CHK: -2; STACK
    No duration

    Each add will give you the correct mods and speed reduction. You will need to manually remove one each long rest and kill the target at 6.

  10. #170
    If you're using RAW rules, you dont need an extension at all anymore. The ruleset handles 2014 and 2024 exhaustion rules now.

Page 17 of 19 First ... 7 15 16 17 18 19 Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Refer a Friend

Log in

Log in