Thread: Flavorful NPC Names
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October 29th, 2025, 08:43 #11High Templar
- Join Date
- Jul 2020
- Posts
- 162
Getting a script error when trying to use this:
Replication Steps:
- Create a new 5E campaign, loading only the Flavorful Names extension
- Set the NPC numbering to random
- Load the 2024 Monster Manual and the Flavorful Names Module
- Create a new encounter and add six bandits to it (NPCs will not be identified and will have "None" as the faction as default)
- Add encounter to Combat Tracker
Expected Result:
Six bandits are added to the combat tracker, with their new Flavorful names
Actual Result:
One hostile bandit and one neutral bandit are added, both without any flavourful names, and then a script error occurs:
Notes:Code:[10/29/2025 7:26:26 AM] [ERROR] Script execution error: [string "FlavorfulNames:flavorful_names.lua"]:82: attempt to concatenate local 'sTables' (a nil value)
Have tried identifying the bandits and setting them as hostile in the encounter before they are added to the Combat Tracker, which has the same results, as does copying the "Flavorful Names" table and renaming that to "Flavorful Bandit Names". Adding six Abominable Yetis, however, works without issue, as do Aberrant Cultists.
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October 29th, 2025, 14:02 #12
Thanks for reporting that! Should be fixed now. Version should be 0.5.
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October 30th, 2025, 09:07 #13High Templar
- Join Date
- Jul 2020
- Posts
- 162
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October 31st, 2025, 14:14 #14
Hey jkeller,
Very cool, the world can always use more flavor.
If there's anything from my extension you'd like to rip, be it functionality or data, go ahead
I like your take with putting the flavors in a module and tables.
Being able to modify words and such have a been a long standing ask that I never got around to doing (I did absolutely not sit on a throne of vanity, consumed by the power of DENY)
Looking forward to see where you end up with this.
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October 31st, 2025, 15:07 #15
Thanks! I always learn a lot looking at another developer's code.
Currently, I'm working on an Achievement Tracker, which is really forcing me to learn how to listen for all different types of events, and how to look up associated data in the various structures. The lack of documentation is making it challenging, but everyone on the forums is very helpful!
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November 4th, 2025, 17:56 #16
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January 2nd, 2026, 12:04 #17
I just checked (and updated to make sure) but there doesn't appear to be Flavorful Names module with the default table?
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January 2nd, 2026, 17:50 #18
I'm not sure how to tell. I uploaded a new copy with the mod and ext just in case, hope that works!
DISCORD / EXTENSIONS:
Combat: Crit Dmg Options, Enlarge/Reduce, Flavorful Names, Hidden Death Saves, Lingering Injuries (PL), Major Injuries (DK), Special Dmg FX, Summoner, Weapon Dmg Props
Skills: Crits & Fumbles, Fail Forward, Toolkit Actions
DM Tools: DB Search, Dynamic Pricing, Party Info, Redacted Table Fields
Just For Fun: Achievement Tracker, Boar Riding, Dragon Cards, Drink & Sink, Fishing Fun, Seven Seas, Tarot, Turtle Race
Puzzles: Cryptex, Volvelle, Word Key
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January 2nd, 2026, 18:06 #19
Thanks. Nothing yet - what is the Module called? I will try updating again in a few hours.
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January 2nd, 2026, 18:16 #20
Flavorful Names.mod
I put a copy in my discord you can grab. No idea what's up with the forge.DISCORD / EXTENSIONS:
Combat: Crit Dmg Options, Enlarge/Reduce, Flavorful Names, Hidden Death Saves, Lingering Injuries (PL), Major Injuries (DK), Special Dmg FX, Summoner, Weapon Dmg Props
Skills: Crits & Fumbles, Fail Forward, Toolkit Actions
DM Tools: DB Search, Dynamic Pricing, Party Info, Redacted Table Fields
Just For Fun: Achievement Tracker, Boar Riding, Dragon Cards, Drink & Sink, Fishing Fun, Seven Seas, Tarot, Turtle Race
Puzzles: Cryptex, Volvelle, Word Key
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