Thread: Kelrugem's extensions
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October 11th, 2025, 11:50 #1271My extensions for 3.5e and Pathfinder
Bug reports please here
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October 11th, 2025, 14:08 #1272
Dear all,
I spent today but also the last weekend quite some time fixing the [CL] tag problems, and I realized: It seems to be only a problem with CL! STR and stuff like that still works, and now I tested the simply [CL] tag in a blank campaign: It ceased working
So, the tag problem you are seeing is actually not a problem with my extension as far as I can see. Sorry, for the delay in looking into this, otherwise I could have reported that to Smiteworks much earlier
Since the [CL] does not work at all, any variation of it won't work either. I will report it in the bug thread!
(phew, so like the previous issue some months ago, gladly again not an issue from my side; I already started worrying about my extensions, because it took me some time to realize this
)
Last edited by Kelrugem; October 11th, 2025 at 14:12.
My extensions for 3.5e and Pathfinder
Bug reports please here
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October 11th, 2025, 17:51 #1273
I just updated the extended automation extensions
Attacking a creature with regeneration in 3.5e using StrainInjury caused an error; fixed
And:
I also added the missing effects to the nodex stuff
Except invisible: As described on the forge page, nodex is currently not able to check the attacker for such effects, my previous attempts to code this lead to stack overflow issues
My extensions for 3.5e and Pathfinder
Bug reports please here
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October 11th, 2025, 19:32 #1274
I reported the erroneous CL and LVL tag here: https://www.fantasygrounds.com/forum...l=1#post752167
In case you soon have a game, then I can also add a fix for this in my extension, but superteddy is already looking into it
My extensions for 3.5e and Pathfinder
Bug reports please here
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October 13th, 2025, 15:02 #1275Templar
- Join Date
- Nov 2017
- Posts
- 122
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October 13th, 2025, 16:15 #1276Crusader
- Join Date
- Apr 2020
- Posts
- 29
Interesting, hadn't messed around with CL and LVL separately to notice that. Hopefully they'll continue to use that function as its pretty useful. I don't how fiddly it would be for you to put a hotfix in for this, I'm somewhat willing to be patient so things don't get messy. Thanks for checking it out and hope you're enjoying Germany so far, have family there.
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October 14th, 2025, 16:48 #1277
Thanks for the words you two
With some luck today's Tuesday update reintroduces CL; just a little warning ahead: I may need to update my extension correspondingly to reintroduce CL; I try to do that as early as possible
(and if CL does not return, which is very unlikely, it would not be difficult to bring it back)
My extensions for 3.5e and Pathfinder
Bug reports please here
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October 18th, 2025, 10:53 #1278
I just quickly updated my extensions for implementing Superteddy's changes in 3.5e/PF1 regarding the CL effect
Now everything should hopefully work again regarding that type of effect
My extensions for 3.5e and Pathfinder
Bug reports please here
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October 18th, 2025, 18:30 #1279Templar
- Join Date
- Nov 2017
- Posts
- 122
Everything appears to be working as it should again. Thanks again.
-Elaith
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October 24th, 2025, 04:55 #1280
CL works for PCs now but still does not work for NPCs.
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