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October 13th, 2025, 21:18 #11
See the attached video for steps.
ZIP Module.mp4FG Wiki: How to Compile the FG Logs
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October 13th, 2025, 23:05 #12Crusader
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Thank you, feel like such a noob. How do I go about creating a spell list that I can go back and add a link to the class like the Sorcerer/Wizard spell list.
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October 14th, 2025, 09:13 #13
In the Level section of the spell add the class that can cast the spell and the spell level. The spell can then be filtered using the 'source' filter at the bottom of the spell window and when you export to a module it will create a spell list for the class. (Now this is how it works in 5e, but I have no reason to doubt that it also works in 3.5).
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 14th, 2025, 11:47 #14Crusader
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Thank you Zacchaeus and Trenloe , I will try this out this evening. I do appreciate all yalls help on this.
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October 14th, 2025, 23:29 #15Crusader
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Is their a way I can add a spell list to the class like what shown in the picture attached? The linked list I mean.
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October 15th, 2025, 13:54 #16
In the 3.5E ruleset, I think this can only be done by hand in the XML. What you show seems to be quite specific to the 3.5E OGL spells module - I believe the developer of that product hand coded the spell lists in the XML (probably used an Smiteworks internal dev tool no longer available), I don't see anything like this in other products based on the 3.5E ruleset (e.g. Pathfinder).
Last edited by Trenloe; October 15th, 2025 at 13:59.
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 15th, 2025, 14:12 #17Crusader
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Can I create a spell manual .mod file to be loaded, and link the spell list by adding a refence to that .mod file so it look like the other classes?
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October 15th, 2025, 14:33 #18
The <spellist> section in the OGL 3.5E module was created manually, if you really want this functionality you'd need to do the same (you could copy/paste the data from the 3.5E module as a starting point), so it would be best to do it in the same module. You could create your base module using the FG export functionality, but then manually modify that with the custom <spelllist> data and repackage the module.
This is something you'd need to maintain manually if you add any new spells into your campaign. It's a lot of work, especially for someone not familiar with this process. I'd recommend you only do this if it's something you truly can't live without.FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 15th, 2025, 14:44 #19Crusader
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Its not a must have, just thought it would be nice to have. The players can still link their known spells on their character sheet and get access to the description that way. I may still play around with it just to see if I can make it work. Thank you for all of yalls help. I still have a lot to learn, trying to understand the process of add light of sight to my maps, and lighting for tokens.
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