DICE PACKS BUNDLE
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  1. #3011
    Hi Everyone.
    I know I have been radio silent, but I am currently working on some missing features in the ruleset. It may take some time but I want to add the last part of specializations, and then we can think of some small automations.

    I am also merging all fixes done here (thank you so much!) to my code repository, I wanna make sure I dont accidentally remove any features from the rulesets.
    After that I really need to record a video showcasing the rulesets, I know there are some features people may not even be aware exist

    I will also update the start message on this thread with my contact info, so people can find me easier. The best way is to send me a message on discord!

  2. #3012
    Good to see you around again! Looking forward to seeing what is coming down the line.

  3. #3013
    I have the old version of this installed. I looked at the google docs page and it seems the paks there are from 2023 and earlier. While i realize you don't want to put text from the books in the ruleset, I don't see any specializations under the specialization tab which shouldn't be a copyright issue or force powers or special abilities. Are there newer files that i am missing? Also, any thought of reaching out to EDGE to get approval for an official version for FGU?

  4. #3014
    Absolutely fantastic implimentation, thanks for all the hard work! I so have a couple suggestions:

    An option for single click dice additions from the tray
    One of my players can't use a mouse and their trackpad makes double clicking awkward, while most places do single clicks for adding dice to the pool the big dice in the main tray require a double click. If there was a way to use single clicks for all the dice adding/removing it'd be a big help!

    Adding the force power box options to the specialisations
    This may be my lack of understanding as I haven't played much of the system, and even then not in a long time, so if I just don't get it I apologise. Going through homebrew for Genesys (which I understood to be half the point of the system) I see a lot of specialisation trees with paths disabled or shortened rather than using the full grid. Would it be possible to add the hide and delete buttons from force powers to the specialisation sheet too?

    Cheers!

  5. #3015
    hey. is there anything new for the star wars ruleset in work. nothing happens for month
    Now we have october. is there something work in progress or do we have some new stuff expecting
    Last edited by Dungach; October 21st, 2025 at 22:03.

  6. #3016
    Quote Originally Posted by Elvedui View Post
    I have the old version of this installed. I looked at the google docs page and it seems the paks there are from 2023 and earlier. While i realize you don't want to put text from the books in the ruleset, I don't see any specializations under the specialization tab which shouldn't be a copyright issue or force powers or special abilities. Are there newer files that i am missing? Also, any thought of reaching out to EDGE to get approval for an official version for FGU?
    If you are using Fantasy Grounds Unity (and you probably should) do not install the rulesets using the old .pak files from google drive, install from The Forge instead. Links are in the beginning of this thread.

    I have not updated the module libraries for some time. I am still working on adding specializations to Star Wars and after that I do want to update those libraries and add missing records.

    Now for an official ruleset? That would be great but I have not yet tried to contact Edge, and seriously not sure if they would do something specially star wars related, but I can try
    Last edited by johniba; October 29th, 2025 at 21:18.

  7. #3017
    Quote Originally Posted by CassMerry View Post
    Absolutely fantastic implimentation, thanks for all the hard work! I so have a couple suggestions:

    An option for single click dice additions from the tray
    One of my players can't use a mouse and their trackpad makes double clicking awkward, while most places do single clicks for adding dice to the pool the big dice in the main tray require a double click. If there was a way to use single clicks for all the dice adding/removing it'd be a big help!

    Adding the force power box options to the specialisations
    This may be my lack of understanding as I haven't played much of the system, and even then not in a long time, so if I just don't get it I apologise. Going through homebrew for Genesys (which I understood to be half the point of the system) I see a lot of specialisation trees with paths disabled or shortened rather than using the full grid. Would it be possible to add the hide and delete buttons from force powers to the specialisation sheet too?

    Cheers!
    Thanks, I am making a note here, and I always check all suggestions.
    I know its been a while since I updated and added features, but I am working on the rulesets and will have something in the coming months and maybe more regular updates after that.

  8. #3018
    Quote Originally Posted by Dungach View Post
    hey. is there anything new for the star wars ruleset in work. nothing happens for month
    Now we have october. is there something work in progress or do we have some new stuff expecting
    Yeah sorry about that, I am working slowly in adding missing features, but it will be one or two months until I can come back to regular updates

  9. #3019
    okay the calculation of the threshold is noct function correctly..... in the sw ruleset. if u have backpack +4 threhold. but it didnt show u on the summary. the utility belt even is not calculated to

  10. #3020
    Hi, everyone. I'm not very computer savvy. I need help trying to transfer OGG xml into FGU. I need it to be explained as if I am a 5 year old.

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