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  1. #61
    GKEnialb's Avatar
    Join Date
    Jul 2017
    Location
    Castle Rock, CO
    Posts
    621
    No worries - that's what I thought. It's not a bad workaround - just wanted to make sure I wasn't missing something before I did it.

  2. #62
    Figured I mention that the work around of assigning the uses to the spell abilities themselves is no longer working, unfortunately. My PCs with items swapped over to them have the charges from our last sess, but we can no longer mark them as being used.

  3. #63
    Quote Originally Posted by metaldm007 View Post
    Figured I mention that the work around of assigning the uses to the spell abilities themselves is no longer working, unfortunately. My PCs with items swapped over to them have the charges from our last sess, but we can no longer mark them as being used.
    I can confirm. The mouse clicking of the usage is not registering.

  4. #64
    Sorry everyone. v4.8.2 broke JoAT again. I have a dev copy that fixes the new breakage, but it introduces a new problem. I am working on this and hopefully will have something for you soon.

  5. #65
    Quote Originally Posted by Farratto View Post
    Sorry everyone. v4.8.2 broke JoAT again. I have a dev copy that fixes the new breakage, but it introduces a new problem. I am working on this and hopefully will have something for you soon.
    Geeze, SW just won't cut you a break.

  6. #66
    Just pushed a fix for this problem. I believe I got it working like before (I got lucky and found a solution that was not time-intensive). Please let me know if you have any problems.

  7. #67
    Quote Originally Posted by Farratto View Post
    Just pushed a fix for this problem. I believe I got it working like before (I got lucky and found a solution that was not time-intensive). Please let me know if you have any problems.
    Not only is it working but destroying on the last charge is now working! Thank you!

  8. #68
    Farratto, you're my personal hero. Great work dude!

  9. #69
    Agreed. One of my favourite extensions.

  10. #70
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    22,654
    When a single use item is used (only tested on a single use item) and the item is set to destroy on last use is the item supposed to be deleted from the player's inventory? It certainly deletes the number of items and removes it from the actions tab but it leaves it in the inventory. Is this intended?
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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