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  1. #1251
    Kelrugem's Avatar
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    Hi

    Just a short note, rmilmine: I didn't forget about your reports I just had to prepare a big campaign session for yesterday and that took quite some time

    Checking the stuff soon

    Best wishes

    Kel

  2. #1252
    Quote Originally Posted by Rhydion View Post
    Hi Kel, it's me again. I swear I only come to you with bad news XD

    Two things currently having an issue with, one I know is in your remit but not sure about the other at present:

    Issue #1: Custom weapons losing set bonuses and defaulting to nil. I have custom sword #1 and when adding the weapon to a character sheet the correct bonuses are being set. However, at random periods, Attack bonus, Damage bonus, Crit range and crit multiplier are also reset to nil/default. I cannot seem to recreate this at will as it seems to happen randomly and without warning. Something is giving me a gut feeling its a bmos issue but I could be wrong.

    Issue #2: Remember the IF: Bloodied pathfinder issue I reported? I know you said it was patched out, but sadly, it is still happening in PF1. Its that same nasty syntax error, for reference, here is the code used: Dead Dodge; IF: Bloodied; AC: [DEX] luck /// Only triggers when placed on a character, bloodied or not.
    As a chilling reminder here is the error log: https://gyazo.com/db954f21298301ac7be34b82cb4a055e

    I wish I could be of more help at least with the first issue. If I figure anything out I will let you know!
    Are you using BMOS "Item Durability" ?
    That module erases armor bonuses, resets character sheet weapon settings like bonuses to hit, damage and critical ranges

  3. #1253

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    Hi Kel.

    Was having some issues with this aura effect "Elemental Aura; AURA: 5 all; IF: FACTION(notself); SAVES: 14 REF (M) (H); SAVEDMG: 2d6 fire"
    For some reason the last part of it "SAVEDMG: 2d6 fire" was not triggering.
    After I did some testing with various other extensions, I found out that the Extended Automation and Overlays stops it from triggering.
    I have no idea of why this happens but thought that you might be the right person to figure it out.

    Thanks.
    -Niko-

  4. #1254
    Kelrugem's Avatar
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    Quote Originally Posted by Tantrum View Post
    Hi Kel.

    Was having some issues with this aura effect "Elemental Aura; AURA: 5 all; IF: FACTION(notself); SAVES: 14 REF (M) (H); SAVEDMG: 2d6 fire"
    For some reason the last part of it "SAVEDMG: 2d6 fire" was not triggering.
    After I did some testing with various other extensions, I found out that the Extended Automation and Overlays stops it from triggering.
    I have no idea of why this happens but thought that you might be the right person to figure it out.

    Thanks.
    -Niko-
    Thanks for the report

    Oh, that sounds like an issue with an aura extension.

    Right now we have the end of the semester and I have to prepare many lectures and exercises and exams which is why I am a bit quiet on FG right now, so there might be a small delay; but at latest August after a conference I will look at all the reports Hopefully earlier than that

    Thanks again

  5. #1255

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    Quote Originally Posted by Kelrugem View Post
    Thanks for the report

    Oh, that sounds like an issue with an aura extension.

    Right now we have the end of the semester and I have to prepare many lectures and exercises and exams which is why I am a bit quiet on FG right now, so there might be a small delay; but at latest August after a conference I will look at all the reports Hopefully earlier than that

    Thanks again
    Thanks for the quick reply and August is good for me. The issue is only one spell effect so I can manage .

  6. #1256
    Kelrugem's Avatar
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    Hi
    Just a short heads-up: Sorry for my silence, just exam preparations and so on, first time for me and it eats a lot of time! (spending my weekends currently on answering questions of my students)

    Next week I am on a conference and then my semester duties are finally over Then I will look over all the issues (also because I have to run two sessions in August )

    Best wishes
    Kel

  7. #1257
    Kelrugem's Avatar
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    Hi

    Another short update: I am back from conference etc. But I have to run my campaign/game on Monday so that I am busy preparing that in my free time But then there should be absolutely nothing disturbing anymore, I hope

  8. #1258
    Quote Originally Posted by Kelrugem View Post
    Hi

    Another short update: I am back from conference etc. But I have to run my campaign/game on Monday so that I am busy preparing that in my free time But then there should be absolutely nothing disturbing anymore, I hope
    Hi again!

    Thanks for trying on DC targeted effects, it was definitely a niche case request anyways. Reporting what I think is a bug, I had an effect for CONC: ranged to specify ranged attacks for concealment but looks like this may have been broken by 4.8.0. I've had other effects with extension supported variables break too.

    Edit: This one's good actually, I forgot the tag on this one!
    Last edited by FGMax; August 20th, 2025 at 21:01.

  9. #1259
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    Quote Originally Posted by FGMax View Post
    Hi again!

    Thanks for trying on DC targeted effects, it was definitely a niche case request anyways. Reporting what I think is a bug, I had an effect for CONC: ranged to specify ranged attacks for concealment but looks like this may have been broken by 4.8.0. I've had other effects with extension supported variables break too.

    Edit: This one's good actually, I forgot the tag on this one!
    Thanks! And glad it got resolved Yeah, over the weekend I will update my extension hopefully and then checking the latest issues if they didn't resolve by updating the extension

  10. #1260
    Kelrugem's Avatar
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    I just checked the newest patches of FG and I didn't need to update anything I will now look into the reported errors whether I can fix them or whether they're incompatibilities with some other extension

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