Thread: SWADE August 2025 Changes
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July 16th, 2025, 19:42 #1
SWADE August 2025 Changes
Another round of big changes and new features added to FGU and CoreRPG will be released in August 2025.
In addition to updating the SWADE ruleset to match CoreRPG changes, here are changes specific to SWADE.
This is version 5.14 of the SWADE ruleset.
These are available in the test channel. Testing and feedback are welcome.
Yes, some of these new features are from chillhelm's 4c extension.
Fixed
- Adding vision effects to allies and PC vehicles doesn't update vision on map
- Moving an ally or PC vehicle to or from a PC in CT loses vision effects on map
- Apply button is not rendered correctly in attack list
- Error when players roll dice when no character is owned
- Deleting abilities from a character that added modifiers to traits doesn't remove those modifiers when the ability is deleted
- Adding abilities with skill die adjustments for skills the character doesn't have sets the skill die too high
- Templates: Adding ad-hoc ability doesn't apply effects of sub abilities
- Dropping cyberware onto character abilities list or NPC special abilities list loses effects
- [DEV] - removeAbilityEffects doesn't remove ability effects
Added
- Challenge effect tasks
- Auto-roll effect recovery for challenge effect tasks
- Challenge name is used to find modifiers from effects
- Holding down ALT while applying challenge results will remove related pending attack entry
- Text within double quotes in effect notation are included as free text in challenge results
- `Unshaken`, `Injury`, `Knockout`, `Death` and `Remove` effect notations in challenges
- `+Raise:` support in challenge effect notations
- `+Critcal Failure:` support in challenge effect notations
- A modifications button was added to the items and vehicles lists. (This is enchantments in SWPF and was already on items.)
- Added type to PC, on Main tab (used as keyword for effects, same as NPCs)
- Added right click menu to Party Sheet to reset adventure cards (if that extension is loaded)
- Dropping Spirit die from character sheet to shaken indicator on character sheet or Combat Tracker will make an Unshake roll
- Dropping Vigor die from character sheet to incapacitated indicator on character sheet or Combat Tracker will make an Incapacitation roll
- Added button to NPC record window to add the NPC to Combat Tracker
- Added button to Vehicle record window to add the vehicle to Combat Tracker
- Added button to rows in NPC list to add the NPC to Combat Tracker
- Added button to rows in Vehicles list to add the vehicle to Combat Tracker
- Added Delete Tests menu option to Combat Tracker
- Combat Tracker Menu button has new sub options 'Delete Vehicles' and 'Delete All'
- Saved Battles saves a snapshot of the enemies on Combat Tracker as an enhanced Encounter
- Adding Rich, Filthy Rich, or Poverty to a character adjusts the Wealth die
- Adding abilities with Wealth effects to a character adjusts the Wealth die
- Fame applies a +1 bonus to Wealth rolls, Famous applies +2
- A new button under the Wealth die toggles the dead broke status
- Deleting an ability from a PC or NPC also deletes all sub abilities it added
- Templates: Added an option to remove a skill
- Templates: Added an option to remove an ability
- Templates: Cyberware can now be dropped in the Abilities section to implement cyberware as abilities rather than as gear
- [DEV] Added function nodeExistsInList to NodeManager
- [DEV] - Added functions `getPower`, `removeArcaneBackground` to `ArcaneManager`
- [DEV] - Added functions `getEdge`, `getHindrance`, `getSpecialAbility`, `searchForAbilityNode`, `removeSubAbilities` to `CharacterManager`
- [DEV] - Function `removeAbilityEffects` in `CharacterManager` has been greatly enhanced
- [DEV] - Added `defaultWealthDie` to `GameSystem`
- [DEV] - Added function `addSkillToCharacter` to `SkillManager`
- [DEV] - Added functions `getSkillWildDie`, `getAttributeWildDie` to `TraitManager`
- [DEV] - Added `WealthManager`
- [DEV] - `ChallengeManager.addCheckChallenge`, `ChallengeManager.addApplyChallenge` and `ChallengeManager.addChallenge` functions
- [DEV] - `CharacterManager.onIncapacitation` and `CharacterManager.onDeath` functions
- [DEV] - Added function `isCyberware` to `CampaignDataManager2`
Changed
- Lock button removed from GM notes on Party Sheet
- Changed hard-coded string values for TraitManager properties
- Updates to match CoreRPG changes for August 2025
- The Combat Tracker Menu 'Delete NPCs' sub option now deletes only NPCs.
- Various tweaks and improvements to Templates
- Challenge defense trait dices can be dragged from the challenge button
- Shaken recovery rolls are made using challenges
- Stunned recovery rolls are made using challenges
- Incapacitation & bleeding out rolls are made using challenges
- Dropping a race onto a character sheet sets the character's type to that race
- Templates: Setting race sets the character's type to that race
Removed
- `Auto-roll: Incapacitation` option because incapacitation roll is done with challenges
- `Auto-roll: Shaken recovery` option. This is covered by `Auto-roll: Effect recovery` option
- Holding down CTRL does not change Shaken indicator into button. Use CT challenges to make shaken recovery rolls
- Holding down CTRL does not change Incapacitation indicator into button. Use CT challenges to make incapacitation rolls
This has been released. Thank you to those who tested!Last edited by Mike Serfass; August 6th, 2025 at 01:05.
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July 16th, 2025, 19:43 #2
Here are some screenshots:
add_ct_npc.jpg
add_ct_vehicle.jpg
del_tests.jpg
The new buttons add the record to Combat Tracker. You can do this from the record or list.
If you hold down Control when you click, it will add the combatant to a group with the previously-added combatant.
Dropping Spirit on shaken and Vigor on incapacitated is something players sometimes do, expecting the roll to be made. Now, it does!
Player characters now have a type, like NPCs. This works with effects that affect specific types. Elf-bane swords and humanoid-tuned laser pistols will now work equally well on PCs!Last edited by Mike Serfass; July 16th, 2025 at 20:13.
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July 16th, 2025, 23:26 #3
GMs can now roll damage by double-clicking the hit icon or raise icon on a pending attack.
Bennies can be dropped on the icons to reroll damage.
ct_quick_dmg.jpgAdd feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.
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July 19th, 2025, 14:15 #4Patriarch
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July 20th, 2025, 17:08 #5
Saved Battles
Saved battles is like enhanced encounters.
Set up an encounter on Combat Tracker with the opponents you want, grouped how you want them. Change icons, add effects, change NPC names, make whatever changes you like in Combat Tracker. You can even place tokens on a map.
When
This works with NPCs and vehicles. Crew placed in vehicles will carry over.
Some of you may recognize this from chillhelm's 4c extension. It's the same feature with additional functionality.
You can update the saved battle. Give bennies, add or remove effects, set alliance, change names.
Like other records, it has group and category to help the GM organize. You can also add formatted notes.
You can access this window from the side menu bar or from a new button on the Encounters list.
saved_battle_npcs.jpg
saved_battle_vehicle.jpg
saved_battles.jpg
CT Delete Options
The Combat Tracker Menu button has a new option Save Battle.
The Delete option has two new sub options: Delete Vehicles and Delete All.
The Delete NPCs now deletes only NPCs. (It used to delete vehicles too.)
ct_menu.jpg
This will be released to test channel soon. Probably Monday.Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.
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July 20th, 2025, 18:39 #6
Looking good!
The formatted notes is a great idea - Trenloe made an extension that adds descriptions to Encounters, should be CoreRPG functionality.
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July 20th, 2025, 21:24 #7Patriarch
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Awesome, this makes running two parties in the same campaign so much easier! I used the chillhelm version extensively and official rule set support will really speed my session to session prep!
Thank you!
Hywel
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July 21st, 2025, 00:50 #8Patriarch
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The Saved Battles looks really cool. Time for some coordinated unit action!
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July 21st, 2025, 03:25 #9
If you're willing to test, you can give feedback. I can make adjustments to it before release.
Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.
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July 21st, 2025, 23:42 #10Patriarch
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Well, I changed to the test channel but I did not see that option in the CT menu. Is it 'live' in Test?
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