Thread: Champions (MoreCore Extension)
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July 14th, 2025, 01:36 #81Templar
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So, I have 2 extensions, as you may have noticed, that are built on top of MoreCore. I am currently converting the Shadowrun 3ed extension to just use the CoreRPG rulesset. This will remove some functionality, but will be the simplest and fastest way to get the extension working again. I do hope that I can rebuild some of the functionality that will get whacked. I might have a first draft of the Shadowrun extension ready in a couple weeks.
I started with the Shadowrun extension because I feel it has less dependance on MoreCore. I hope the lessons I learn while doing this will make the Champions extension go faster.
Stay tuned for more info, and as always ... Thanks for the Support!!!
LaMorric"I've worked in the private sector ... they expect results!" - Dan Aykroyd as Dr. Raymond Stantz in Ghostbusters (1984)
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July 14th, 2025, 18:22 #82High Patriarch
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Good Day lamorric

Thanks for all you are doing!
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July 16th, 2025, 05:06 #83Crusader
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August 12th, 2025, 00:34 #84Patriarch
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I know the players are very excited for the new update.
GM Ultimate license
Running The DemonPlague (module in the forge) Characters at level 16.
Running a Mutants and Masterminds game in FGU
Playing a Savage Worlds Super game in FGU
Running a game of StarFinder.
Waiting on Children of the Atom
Playing Champions with Extension from the Forge.
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August 19th, 2025, 22:26 #85Crusader
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- Nov 2018
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LaMorric, this hit today:
https://www.fantasygrounds.com/forum...oreCore-Update
Q - does this delay getting the Champions extension back to working, or does it speed it up?
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August 21st, 2025, 04:36 #86Templar
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Hi all,
Sorry I have been radio silent for a while.
GenCon, Family, and work have all conspired to distract me from this project.
To answer the question as to whether the superteddy57's work will speed things up... I don't see how they will slow them down. ;-)
Seriously, the answer is it depends. I expect it will probably speed things up, but I need to do some testing to verify.
I should be able to get back intot he swing of things here in the next week, and will let y'all know what I discover."I've worked in the private sector ... they expect results!" - Dan Aykroyd as Dr. Raymond Stantz in Ghostbusters (1984)
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September 2nd, 2025, 00:47 #87Patriarch
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- Sep 2015
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Thanks! seeing some more *issues* with being unable to change our characters pictures
.. Every vendor/RPG person (had a long talk with Green Ronin and Modiphius in particular) I talked to them about why I played their games and I said it was because they were on Fantasy Grounds. I really talked to the Rotted Capes team also and said I would like to see it here also
Thanks for doing what you are doing for this. Just have some newer to FG GMs having some issues with making this work well enough!
GM Ultimate license
Running The DemonPlague (module in the forge) Characters at level 16.
Running a Mutants and Masterminds game in FGU
Playing a Savage Worlds Super game in FGU
Running a game of StarFinder.
Waiting on Children of the Atom
Playing Champions with Extension from the Forge.
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September 2nd, 2025, 03:34 #88Acolyte
- Join Date
- May 2019
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- 1
Hey there! I'm getting started with this one. I have never worked with extensions or the like before, is there a faq or guide I can follow so my champions can get to fighting the good fight?
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September 24th, 2025, 02:43 #89Templar
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- Dec 2017
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Hey all,
Sorry, I haven't gotten back to you all. Work has been crazy busy. Also I wanted to see what superteddy57 could do. It appears they can do wonders!
Good News! The MoreCore ruleset has been updated. I tested it against a Champions campaign I had and I didn't find any issues. I don't get the error log popping up and the rolls seem to work.
Atomic, welcome aboard. I would look at the first page of the this thread. There are some instructions and pictures of how I set up my campaign. Also you may have guessed that this extension is built on top of the MoreCore ruleset, and the author (damned) has a web site with information. Read through this page to get an idea of what the ruleset provides. Ask if you have questions. I'm sure there will be plenty of helpful people.
Later,
LaMorricLast edited by lamorric; September 24th, 2025 at 03:03.
"I've worked in the private sector ... they expect results!" - Dan Aykroyd as Dr. Raymond Stantz in Ghostbusters (1984)
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September 28th, 2025, 01:35 #90Crusader
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- Nov 2018
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- 14
MoreCore was updated, some Champions functionality returns!
Iamorric, I just patched FGU and Dominic M's recent MoreCore update was pushed out!
I went to Champions MoreCore right away to test the character sheet.
On the Powers tab, I can now right-click, get a context menu that includes "Create Item" and actually enter a power!
The column headers for Cost, Name, and Description are tabbed to the right too far but the END column header is perfect where it is.
I made a power called 12d6 Blast, gave it a name and a cost and END amount.
Then I clicked on the HERO-man icon at the far right and the popup window titled 12d6 Blast appeared, but the dice icon to the left of it does nothing when I click on it.
Perhaps enough has been fixed with MoreCore to make your potential fixes easier?
THANK YOU for making the Champions MoreCore extension to begin with!!!!!!!!!!
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