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  1. #11
    Quote Originally Posted by Starwolf View Post
    When I open the Races window it looks like picture one. When I move a race to the race field on the character sheet the ability bonuses and skill bonuses are not added. hardly even mentioned. May this be due to difference in how the different 4e databases are set up?

    Attachment 64605
    Not only races listed in this window

    Attachment 64606
    Bonus are not added to the skills. everything else mentioned in the chat is added however. The dialog box for where the ability bonus should go is weird, and it doesnt work. no bonuses was added to the abilities.
    Thanks for the heads up! I'm looking into it. Sorry I didn't test it better before releasing it, but thanks for taking a look at it =)

    EDIT: Okay, so I wasn't able to replicate the first issue. Not sure what's going on there exactly. Maybe get the latest compendium module? It's located here. (I've also got a pull request that will make that compendium module maker work even better with my extension, but waiting for skelekon to come back and review it lol. Or maybe I'll just drop the fork here sometime, but I'll give them a bit more time first.)
    i was able to replicate the bonuses not getting properly added and it displaying the ability score options all weird, so I just put out an update for the extension that will hopefully fix those, at least.
    Last edited by SieferSeesSomething; June 18th, 2025 at 03:43.

  2. #12
    Quote Originally Posted by SieferSeesSomething View Post
    Thanks for the heads up! I'm looking into it. Sorry I didn't test it better before releasing it, but thanks for taking a look at it =)

    EDIT: Okay, so I wasn't able to replicate the first issue. Not sure what's going on there exactly. Maybe get the latest compendium module? It's located here. (I've also got a pull request that will make that compendium module maker work even better with my extension, but waiting for skelekon to come back and review it lol. Or maybe I'll just drop the fork here sometime, but I'll give them a bit more time first.)
    i was able to replicate the bonuses not getting properly added and it displaying the ability score options all weird, so I just put out an update for the extension that will hopefully fix those, at least.
    If i don`t remember wrong, there was two types of parsers for the compendium, and the files I got are not compatible with Skelekons parser. But it is a long time ago I made those files so I have forgotten the details how I got about back then.

    BTW: is there a way to add in the defense bonuses as Fortitude, Reflex and Willpower when defining your own race?
    Discord: starwolf.
    Games I host on FGU:
    • DnD 4e - Echoes of future Past
    • Traveller (MGT2) - Discontinued

  3. #13
    Oh that's right. Hm... You've given me something to think about. I remember now that the other files are even harder to get because the google drive link in that that one thread is broken now. Ya, that's a tough one. I'd like it to work with both compendium parsers, but not sure how. I'll have to put some thought into it.

    BTW: is there a way to add in the defense bonuses as Fortitude, Reflex and Willpower when defining your own race?
    Not yet, though I might add it at some point, especially considering how common of a race Human is. For now, I would just add give it a name and add it as a racial feature, like the Goblin's Goblin Reflexes or Human Defense Bonus. It means you'll have to add the value to your character's defense manually after adding the race to them. Since features are so varied, I can't really automate them all, but like I said, I'll consider having that one automate and I'll add it to the list of ideas.

  4. #14

  5. #15
    Yes, thats the one I used.

    Edit: No, for the FG data I used the parser in the picture. Shown below. My offline compendium though, looks like the one you linked to. I made that at a later date. But it is a long time ago, so my memory is a biut fuzzy.

    Skjermbilde 2025-08-08 071449.png
    Last edited by Starwolf; August 8th, 2025 at 06:18.
    Discord: starwolf.
    Games I host on FGU:
    • DnD 4e - Echoes of future Past
    • Traveller (MGT2) - Discontinued

  6. #16
    I started on the next extension, this time for classes. It's still mostly made for skelekon's compendium parser, haven't gotten it to work with the other one yet, so sorry about that.

    I'm starting on an extension that adds classes to the sidebar and some minor automation related to that.

    Here is the forum thread. I'll also update the first post to include it.

  7. #17
    Decided to start adding some filters to these new libraries as well. Starting with the Class extension, but I'll add some to the Races extension, too. For the class extension, you can filter by role (Defender, Leader, Striker, and Controller), power source (Arcane, Primal, Divine, Martial, Psionic, Shadow), book/publishing source (Player's Handbook, Player's Handbook 2, etc.), and class type. "Class Type" of course isn't a thing that exists for 4e, I made it up myself, but basically I split it up into some common categories the 4e classes are split up into: Default, Essentials, and Hybrid. I'd also like to add another filter for their primary stat eventually, but I haven't gotten around to it yet.

    Attachment 65821

    For Races, I'm still deciding what they'll be. One of the compendiums uses origin, attributes, sizes, and book/publishing source, so I might just go with that. Origin doesn't seem to mean a lot, though, so I might not use that one. Maybe speed?

    EDIT: Accidentally posted this comment in the wrong thread before. Put it back in the right one.

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