DICE PACKS BUNDLE
Page 120 of 128 First ... 20 70 110 118 119 120 121 122 ... Last
  1. #1191
    leozelig's Avatar
    Join Date
    Jun 2007
    Location
    Eastern USA
    Posts
    1,735
    Blog Entries
    1
    Take my poll on the Discord server before May 6 if you haven't already:

    https://discord.com/channels/2745828...13243154464818

    All of those are on my list, but I'm trying to figure out what to work on next.

    DCC adventure #100-108 currently has the most votes, followed by a tie between MCC adventure #10-15 and XCrawl core rules.
    Last edited by leozelig; April 24th, 2025 at 15:50.

  2. #1192
    @Tabarkus,

    "table_iedit" does not exist in the CoreRPG or DCC rulesets; so my guess is that you have an extension that needs to be updated.

    Regards,
    JPG

  3. #1193
    Yeah, sorry my bad; it was an extension conflict

  4. #1194
    *Neuro*'s Avatar
    Join Date
    Aug 2016
    Location
    Tuscany - Italy
    Posts
    210
    Quote Originally Posted by leozelig View Post
    Update 2025-04-17 submitted for Goodman Games (DCC/MCC) core ruleset:

    [Added] Morale check button added to CT menu. The delete button displays in the CT entry for each foe that fails the check.
    .
    I don't see the Morale Check button, where is it?
    Neuronblaster GM on warhorn.net [27 Games Gmed so far... dd 28th Sept 2025]

    Gming at the moment on FGUç DCC RPG Campaign + Shadow of The Demon Lord Campaign

    Played with me once as a player? Did you appreciate? Then if you buy something from the store, help me and use this link: https://affiliates.fantasygrounds.com/393255/15958

  5. #1195
    leozelig's Avatar
    Join Date
    Jun 2007
    Location
    Eastern USA
    Posts
    1,735
    Blog Entries
    1
    Quote Originally Posted by *Neuro* View Post
    I don't see the Morale Check button, where is it?
    Thank you for catching that, Neuro! I missed a file in my last update.

    Update:
    [Fixed] Morale check button missing from combat tracker menu.
    [Updated] Spell actions data with Dungeon Denizens spells.

  6. #1196
    leozelig's Avatar
    Join Date
    Jun 2007
    Location
    Eastern USA
    Posts
    1,735
    Blog Entries
    1
    If you are running on the Test channel, you will encounter a script error when opening item records. I am aware and uploaded a fix.

  7. #1197
    leozelig's Avatar
    Join Date
    Jun 2007
    Location
    Eastern USA
    Posts
    1,735
    Blog Entries
    1
    New poll posted on Discord regarding race selection for automatic character generation (using the Add Zero button in the Character Selection window):
    https://discord.com/channels/2745828...98989312507964

    The question is whether the usefulness of being able to specify a race offsets the added step in the process.

  8. #1198
    leozelig's Avatar
    Join Date
    Jun 2007
    Location
    Eastern USA
    Posts
    1,735
    Blog Entries
    1
    Update 2025-06-04:

    [Fixed] XP in party sheet divided among party instead of distributing the whole amount to each player.
    [Updated] Slash command '/funnel' uses 3d6 in order roll method for ability scores.
    [Added] Option to specify a race for automatic character generation using 'Add Zero' button in Character Selection window.

    I reverted to the default 3d6 roll method for the /funnel command, which is intended as a way to rapidly generate multiple 0-level PCs for a funnel. The alternate roll methods mostly generate higher ability scores, which are presumably more relevant to higher level games. I also wanted to preserve the instantaneous feel of the /funnel command. Feel free to comment if you liked it the other way. I don't have a strong opinion about it either way.

  9. #1199
    OK...

    I came here and asked a BUNCH of dumb questions all considering, seeing the post above, you list the WIKI that answers them all for me.

    Thanks for this awesome ruleset.

    By the way, been using this for years and love it - just ran into some issues last game.
    Last edited by Naron5; June 7th, 2025 at 00:50.

  10. #1200
    leozelig's Avatar
    Join Date
    Jun 2007
    Location
    Eastern USA
    Posts
    1,735
    Blog Entries
    1
    Here is a resource with information about the ruleset:
    https://github.com/bwgibs/dcc-ruleset/wiki

    There is an option to auto roll the deed die for PCs in the options menu (button in the upper right of the desktop). NPCs need to roll the deed die before the attack roll.

    I did not dedicate space on the character sheet for action dice, but I am always open to suggestions. The dice swap buttons in the lower left corner of the desktop are the easiest way to handle additional action dice. Click the -1d or -2d button before making your roll. Otherwise, you need to create additional entries in several places (skills, weapons, spells) for the other action dice, which isn't very practical.

    Does anyone know how other VTTs manage action dice? Feel free to share ideas.
    Last edited by leozelig; June 7th, 2025 at 01:22.

Page 120 of 128 First ... 20 70 110 118 119 120 121 122 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fantasy Grounds Merchandise

Log in

Log in