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  1. #61
    I'll take a look when I get chance, but promise nothing :P
    Work has me 'back at school' atm so lots of studying and not much 'me time' :S

    Cheers, Steve.

  2. #62
    Hi,

    Thank you for this great extension — I use it in every session and it’s been incredibly helpful.

    I’ve noticed one issue: when performing an undo action, the system reveals the actual creature name in the chat, even if that creature is unidentified to the players.

    I’m using the FG D&D 5E ruleset.
    For example, a Rakshasa disguised as a Hook Horror (via Disguise Self) was fighting the party. The players were unaware of its true identity. After a misapplied damage, I used the undo function, and the chat displayed:
    "Undo completed on Rakshasa"
    That unfortunately spoiled the twist for the players.

    Feature suggestions:
    - Can the undo message use the name from the combat tracker instead of the actual creature name?
    - Could you add an option in the FG settings to control whether the undo message is shown to players or only to the GM?

    Thanks again for your work on this extension!

  3. #63
    Not a bad shout at all. I'll put it on the todo list

    Cheers, Steve.

  4. #64
    Just pushed a new build with the changes requested by @morfil.

    Undo on NPC's now respects the the identified/unidentified name
    New setting in the combat optons tab to notify all players or just Dm of an undo having been completed.



    Cheers, Steve.

  5. #65

    Join Date
    Dec 2016
    Location
    Las Vegas NV
    Posts
    662
    Quote Originally Posted by Stv View Post
    Just pushed a new build with the changes requested by @morfil.

    Undo on NPC's now respects the the identified/unidentified name
    New setting in the combat optons tab to notify all players or just Dm of an undo having been completed.



    Cheers, Steve.
    Good Day Stv
    I like the option of DM only! Thank You!!

  6. #66
    One more minor thing (not expecting action, but add it to the list!):

    Damage dealt with the "RETURNDMG: [dice] [type]" effect from the Automatic Return Damage extension doesn't seem to be able to be undone with your extension.

  7. #67
    Quote Originally Posted by rocketvaultgames View Post
    One more minor thing (not expecting action, but add it to the list!):

    Damage dealt with the "RETURNDMG: [dice] [type]" effect from the Automatic Return Damage extension doesn't seem to be able to be undone with your extension.
    On the list, but no time for anything extension related atm. Far too much work stuff getting in the way :S

    Cheers, Steve.

  8. #68
    On TEST:
    When you roll any damage:
    [3/18/2026 7:14:41 AM] [ERROR] Handler error: [string "5e Undo:scripts/undodamage.lua"]:60: attempt to call global 'oldonDamage' (a nil value)

    Passing it along

  9. #69
    Quote Originally Posted by nephranka View Post
    On TEST:
    When you roll any damage:
    [3/18/2026 7:14:41 AM] [ERROR] Handler error: [string "5e Undo:scripts/undodamage.lua"]:60: attempt to call global 'oldonDamage' (a nil value)

    Passing it along
    Ffs :/
    I'll maybe get a look at this tonight

  10. #70
    Just visiting to say Good Luck and Ease on your work!
    Thank you for all the free extensions and especially for Undo. I make TONS of mistakes and this one saved many-a PCs lives. xD
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

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