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November 15th, 2024, 23:27 #381High Patriarch
- Join Date
- Mar 2020
- Posts
- 555
Oh my. That is complex.
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December 16th, 2024, 01:56 #382Templar
- Join Date
- Feb 2017
- Posts
- 112
I am playing around with creating new classes, and I've noticed that the "Key Ability" field on the "Other" tab for classes should state "Key Attribute" to be in line with the Remaster.
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December 17th, 2024, 03:35 #383FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 7th, 2025, 21:53 #384
When i try to make an effect that has a duration of x hours, or x days and i apply it on a character in the combat tracker, they always show as 0 duration in the combat tracker. Turns and minutes works as advertised though.
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we grow old because we stop playing!
Now running the story of Tuskhaven a Pathfinder 2 Kingmaker campaign.
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May 7th, 2025, 21:56 #385
This is standard FG functionality - effects that last longer than minutes don't have a duration in the combat tracker, as effects in the combat tracker are measured in rounds and wouldn't realistically ever expire. This is standard functionality for CoreRPG based rulesets.
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 8th, 2025, 04:18 #386
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May 8th, 2025, 06:51 #387Zealot
- Join Date
- Mar 2020
- Location
- Oshawa, Canada
- Posts
- 83
I usually convert anything with "hours" duration into minutes, but leave the "days" effects alone. It's usually best to deal with those after an overnight rest anyhow.
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May 8th, 2025, 19:06 #388
The one thing I wish is that things with "hours" durations would still be removed by overnight rest - or maybe just a "remove on overnight rest" toggle for effects.
There are often cases where an effect is going to last hours, so you don't want it to be removed by "clear expiring effects" since that's useful to use at the end of combat, but it would still be nice to not have to manually remember to remove it after an overnight rest.
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May 10th, 2025, 17:27 #389Patriarch
- Join Date
- Jul 2020
- Posts
- 306
This came up in my game last night. The Recovery Check button on the main page no longer works. When you click on it nothing happens.
Xargun
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May 10th, 2025, 18:25 #390FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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