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  1. #1171

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    Anyone else having issues with (DIS)ADVANTAGE effects not working. Noticed in yesterdays game that DISATK and ADVATK effects where not working.
    Tester with a clear campaign without any other extensions and still not working, the ADVANTAGE and DISADVANTAGE buttons in the modifiers menu seem to work.
    ADVSKILL and ADVINIT are not working either.
    Last edited by Tantrum; March 31st, 2025 at 22:43. Reason: More details

  2. #1172
    Hello Kel,
    I found a bug the other night during play. I was able to recreate it with only "Strain and Injury HP Variant Rules, dated at 22 March 2025" loaded as the only extension. I did an update just before testing.

    On a crit, when rolling against a creature using "FORTIF: xx critical;", the number rolled to overcome the FORT is being applied to the ATTACKER as injury damage. No damage is being done to the original target of the attack. See Screen Shot.

    You'll see the attacker rolled 59 to overcome the FORT, but then the 59 was applied to the attacker, with the target taking no damage, instead of the original 27 points.

    On a funny note, we noticed it in a low-level campaign. The other players weren't paying attention and thought the monster somehow dished out 89 points of damage, instantly killing the player since he had only 23 hit points. Before I explained to them what happened, I told them the monster must have had some type of powerful defensive magic and suggested the player start rolling up a new character.

    {6A014F69-D80A-4E94-A278-484F4BEF067E}.png

    Thanks for looking into that! Rob

  3. #1173
    Kelrugem's Avatar
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    Thanks all for the reports I will check them out, hopefully this weekend

  4. #1174
    Quote Originally Posted by Kelrugem View Post
    Thanks all for the reports I will check them out, hopefully this weekend
    Thanks, Kel!

    Though I have to say, the added excitement of possibly dying when you crit an opponent adds an interesting dimension.

  5. #1175
    Kelrugem's Avatar
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    Quote Originally Posted by RobboNJ69 View Post
    Though I have to say, the added excitement of possibly dying when you crit an opponent adds an interesting dimension.
    Hehe, sounds certainly like a funny experience

  6. #1176
    Kelrugem's Avatar
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    Quote Originally Posted by Tantrum View Post
    Anyone else having issues with (DIS)ADVANTAGE effects not working. Noticed in yesterdays game that DISATK and ADVATK effects where not working.
    Tester with a clear campaign without any other extensions and still not working, the ADVANTAGE and DISADVANTAGE buttons in the modifiers menu seem to work.
    ADVSKILL and ADVINIT are not working either.
    I just tested these effects again and all are working on my side

    Did you have other extensions loaded? Can you test just with my extension loaded, and can you send me a list of your loaded extensions?

    I have changed the code for the (dis)advantage stuff, so there might be now an incompatibility with another extensions

  7. #1177
    Kelrugem's Avatar
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    Quote Originally Posted by RobboNJ69 View Post
    Hello Kel,
    I found a bug the other night during play. I was able to recreate it with only "Strain and Injury HP Variant Rules, dated at 22 March 2025" loaded as the only extension. I did an update just before testing.

    On a crit, when rolling against a creature using "FORTIF: xx critical;", the number rolled to overcome the FORT is being applied to the ATTACKER as injury damage. No damage is being done to the original target of the attack. See Screen Shot.

    You'll see the attacker rolled 59 to overcome the FORT, but then the 59 was applied to the attacker, with the target taking no damage, instead of the original 27 points.

    On a funny note, we noticed it in a low-level campaign. The other players weren't paying attention and thought the monster somehow dished out 89 points of damage, instantly killing the player since he had only 23 hit points. Before I explained to them what happened, I told them the monster must have had some type of powerful defensive magic and suggested the player start rolling up a new character.

    {6A014F69-D80A-4E94-A278-484F4BEF067E}.png

    Thanks for looking into that! Rob
    This issue is now resolved, I just pushed a new update

    Thanks again for the report

  8. #1178

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    Just had a another test with a clear campaign with only your extension loaded. Advantage and Disadvantage buttons work but the ADVSKILL and ADVATK effect on combat tracker don't.
    Test.png

  9. #1179
    Kelrugem's Avatar
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    Quote Originally Posted by Tantrum View Post
    Just had a another test with a clear campaign with only your extension loaded. Advantage and Disadvantage buttons work but the ADVSKILL and ADVATK effect on combat tracker don't.
    Test.png
    Aaah, found the issue! In the last big patch I changed its code, this was causing the issue; I have pushed a new version, that one should work now Thanks again for the report!

    The reason why I was not able to see that bug yesterday: I tested the StrainInjury version and in that version I adjusted the (dis)advantage code correctly. So, this was just a bug in the normal version of the extension

  10. #1180

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    Thanks for the quick fix and all the great work you do for us.

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