Fantasy Grounds Merchandise
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  1. #31
    Hi Farratto,
    Giving the player some wounds and x5 potions hasn't deleted it from its inventory when used.
    All charges are set to one, and recharge set to never above destroy.
    Screenshot 2025-04-03 155402.png
    D&D DM of 15 yrs - Ultimate License Holder
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  2. #32
    Quote Originally Posted by _JackDoor_ View Post
    Hi Farratto,
    Giving the player some wounds and x5 potions hasn't deleted it from its inventory when used.
    All charges are set to one, and recharge set to never above destroy.
    Screenshot 2025-04-03 155402.png
    You also need the option turned on.Screenshot 2025-04-03 124740.jpg

  3. #33
    Hey there!

    Something appears to have happened to this extension lately. With only Jack of All Things loaded, charges for items are no longer showing up on the actions tab. I'm still able to set up charges and abilities, but they aren't able to be toggled on at all.

    Any idea whats going on?2025-04-03 (1).png

  4. #34

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    Quote Originally Posted by Darth Decisive View Post
    Hey there!

    Something appears to have happened to this extension lately. With only Jack of All Things loaded, charges for items are no longer showing up on the actions tab. I'm still able to set up charges and abilities, but they aren't able to be toggled on at all.

    Any idea whats going on?2025-04-03 (1).png
    Good Day Darth Decisive
    Try unlocking the character sheet. That seems to fix a lot of things these days. (Lock/Unlock is at the top of the sheet)

  5. #35
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    Quote Originally Posted by Darth Decisive View Post
    Hey there!

    Something appears to have happened to this extension lately. With only Jack of All Things loaded, charges for items are no longer showing up on the actions tab. I'm still able to set up charges and abilities, but they aren't able to be toggled on at all.

    Any idea whats going on?2025-04-03 (1).png
    Ok first thing Darth you have another ext loaded, I don't think that's the issue though.

    JOAT Item Info.png

    I do see a small issue is there is no way to set a total charges group option. So if you want to have many powers on an item, like a staff of power, that has 50 total charges, but each power on the item uses a set # of charges, there is no good way to do this, that I can see.
    Last edited by MrDDT; April 4th, 2025 at 07:12.
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  6. #36
    Quote Originally Posted by Darth Decisive View Post
    Hey there!

    Something appears to have happened to this extension lately. With only Jack of All Things loaded, charges for items are no longer showing up on the actions tab. I'm still able to set up charges and abilities, but they aren't able to be toggled on at all.

    Any idea whats going on?2025-04-03 (1).png
    Apologies, I fixed something else and didnt notice I had broken this. They should both be fixed now.

  7. #37
    Heyho! I've been using FG for ages, and some of my extensions have partly broken over time. I have taken in JackOfAllThings as the replacement for KitNKaboodle, but im running into warnings. It doesnt not work but i have warnings which i am a bit concerned about, and am trying to get rid of all my problems, so i dont see the console pop up at every corner. What i'm running in to is the following:

    [4/13/2025 1:51:18 PM] [WARNING] windowclass: Window class (charsheet_actionsft) defined with merge attribute, but asset name does not match existing asset. [JackOfAllThings] [campaign/record_char_actions.xml]
    [4/13/2025 1:51:18 PM] [WARNING] windowclass: Window class (power_action_resource) defined with merge attribute, but asset name does not match existing asset. [JackOfAllThings] [campaign/record_power.xml]

    This is something i also see from other extensions, and im quite sure it is some interaction possibly with another extension, but i am not deep enough into FG extensions to figure out what is going on.

  8. #38
    Quote Originally Posted by Kayshin View Post
    Heyho! I've been using FG for ages, and some of my extensions have partly broken over time. I have taken in JackOfAllThings as the replacement for KitNKaboodle, but im running into warnings. It doesnt not work but i have warnings which i am a bit concerned about, and am trying to get rid of all my problems, so i dont see the console pop up at every corner. What i'm running in to is the following:

    [4/13/2025 1:51:18 PM] [WARNING] windowclass: Window class (charsheet_actionsft) defined with merge attribute, but asset name does not match existing asset. [JackOfAllThings] [campaign/record_char_actions.xml]
    [4/13/2025 1:51:18 PM] [WARNING] windowclass: Window class (power_action_resource) defined with merge attribute, but asset name does not match existing asset. [JackOfAllThings] [campaign/record_power.xml]

    This is something i also see from other extensions, and im quite sure it is some interaction possibly with another extension, but i am not deep enough into FG extensions to figure out what is going on.
    A few things:

    1.> Warnings will not cause the console window to popup so if it's popping up on it's own, you have an error in there somewhere you gotta find.

    2.> Vast majority of warnings are benign. Many things we (as extension writers) do is compensate for other extensions, and if you're not using the extension we've compensated for, it can produce these warnings. They are benign. The two warnings you've quoted here are because you are not using Floating Tabs and Capital Gains, respectively.

    3.> Warnings can be useful if you are having an error or some other malfunctioning behavior. They might then be useful to the dev for diagnosis.

    But thank you for reporting

  9. #39
    Hey, this is not a bug report, just if there is a reference guide for the extension like how to program stuff and such?

  10. #40
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    Quote Originally Posted by ron209 View Post
    Hey, this is not a bug report, just if there is a reference guide for the extension like how to program stuff and such?
    Not really, you can look at the readme and see some of the changes over time, but nothing that is like a manual on how to use it. Coders, they make stuff that does things not that into documenting =P
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