DICE PACKS BUNDLE
  1. #1

    NOW AVAILABLE: Field Catalogue

    I wanted to let everyone know that it is now available in the Fantasy Grounds Store:

    Field Catalogue


    It is also available on Steam as well:

    Field Catalogue

    Enjoy!

  2. #2

  3. #3
    The new weapon traits listed in text of this book will be rolled into the ruleset soon. There is no code behind them, but the descriptions will show up when you mouse over them to remind you of what they do. This is similar to how other Traits work today. I also added the new Quickdraw stat as a Trait to weapons listed in this book.

    Code:
    	["burn"] = "A Burn weapon deals half its initial damage for a number of rounds equal to its Burn score.",
    	["corrosion-resistant"] = "This item is resistant to corrosion, reducing degradation effects by its score.",
    	["corrosive"] = "This weapon deals damage over time and can degrade or destroy armour.",
    	["emissions signature"] = "This weapon emits energy or heat, making it detectable by sensors. Higher levels increase detection range.",
    	["hazardous"] = "This weapon has a chance of catastrophic failure when damaged or malfunctioning. Its Hazardous score is a negative DM on the Malfunction table.",
    	["inaccurate"] = "This weapon suffers a negative DM equal to its score when firing at targets beyond 10m.",
    	["incendiary"] = "This weapon can ignite materials. The Incendiary score adds to the ignition check modifier.",
    	["lo-pen"] = "This weapon has poor armour penetration. Multiply the target’s armour by its Lo-Pen score.",
    	["physical signature"] = "This weapon produces a distinct noise, flash, or disturbance, making it easier to locate by non-sensor detection methods.",
    	["ramshackle"] = "This weapon is poorly made, applying a negative DM equal to its score to attack rolls and malfunction results.",
    	["slow loader"] = "Reloading this weapon requires a number of minor actions equal to its Slow Loader score. A successful Gun Combat check reduces this time.",
    	["spread"] = "This weapon fires multiple projectiles, adding its Spread score to attack rolls at short range.",
    	["unreliable"] = "This weapon is prone to malfunctions. Roll an extra 1D; if equal to or below the Unreliable score, the weapon suffers a malfunction.",
    	["weapon power"] = "DM-1 for every 1D of damage done by the weapon.",
    	["hazardous weapon"] = "Apply the weapon’s Hazardous score as a negative DM."

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