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Thread: 5E - Exhausted

  1. #131
    Perfect. Thanks much!

  2. #132
    Version Update: 2.5
    Fixed: Combination of cycling options may cause script error

  3. #133
    Version Update: v2.6

    Feature: House Rule Affect Spell Save DC for d20 roll
    Fixed: Spell Save DC d20 roll affected by exhaustion

  4. #134
    Everything seems to work great with EXHAUSTION as -1 to d20 tests... except the initiative seems to double-count it:

    EXHAUSTION: n gives [EXHAUSTION:n][EXHAUSTION:n] on initiative rolls.

    Screenshot 2025-01-13 225850.png

    Actually, this seems to be the case regardless of the setting for "House Rule: Exhaustion is -1 to d20 roll"; It picks up 2 instances of whatever it is set to.

  5. #135

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    Hi,

    with just this extension on (v2.6) I'm not getting any exhaustion effects to work. I'm not sure when this started happening.

    Any thoughts?

    Cheers,

    Simon

  6. #136
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    Quote Originally Posted by Ludd_G View Post
    Hi,

    with just this extension on (v2.6) I'm not getting any exhaustion effects to work. I'm not sure when this started happening.

    Any thoughts?

    Cheers,

    Simon
    It's working for me with no other exts loaded.
    I think the VERBOSE is not showing but the checks/saves should be working correctly based on your settings. Are you trying to do the 2014 rules or 2024?
    -MrDDT
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  7. #137

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    It's with 2014 rules. I've tried 2 different campaigns as the first one I noticed the issue in had a couple of newer extensions just added, so to eliminate that i tested an older ongoing campaign that i haven't tweaked the ext loadout for and they both suffer the same problem.

    One thing that caught my eye is that the new campaign has started throwing this error on load:

    [3/10/2025 7:40:20 PM] [ERROR] Script execution error: [string "CoreRPG:..gn/scripts/masterindex_window.lua"]:406: attempt to index field 'subwindow' (a nil value)

    but I think that is one of the newly instated exts as the other campign doesn't throw this rror, but Exhaustion still is having no effect, no matter the settings in options.

    Cheers,

    Simon

  8. #138
    MrDDT's Avatar
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    Quote Originally Posted by Ludd_G View Post
    It's with 2014 rules. I've tried 2 different campaigns as the first one I noticed the issue in had a couple of newer extensions just added, so to eliminate that i tested an older ongoing campaign that i haven't tweaked the ext loadout for and they both suffer the same problem.

    One thing that caught my eye is that the new campaign has started throwing this error on load:

    [3/10/2025 7:40:20 PM] [ERROR] Script execution error: [string "CoreRPG:..gn/scripts/masterindex_window.lua"]:406: attempt to index field 'subwindow' (a nil value)

    but I think that is one of the newly instated exts as the other campign doesn't throw this rror, but Exhaustion still is having no effect, no matter the settings in options.

    Cheers,

    Simon
    Try cycling all the settings in EXHAUSTED in the options. See if that works.
    -MrDDT
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    Bethica Discord (West Marches RPG)

    PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!

  9. #139

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    Yeah, tried that, nothing. It's very strange.

  10. #140

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    Oh, and sometimes as I increased the Exhausted level it would start saying Exhausted 6 or even 8 in the chat output for actual exhaustion levels of 3 or 4 (it's a bit random) but still not do anything.

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