Thread: 5E - Resistance is Futile
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February 26th, 2025, 21:50 #1
5E - Resistance is Futile
Resistance is Futile
Current Version: v1.1.10
Updated: 2025-09-11
This extension adds effects for extra functionality around damage resistance and immunity.
Installation
Recommend disable and hide Blissful Ignornance from Fantasy Grounds Forge and delete BlissfulIgnorance.ext from your extensions folder.
You can find the source code at Farratto's GitHub.
You can ask questions at the Fantasy Grounds Forum.
Details
The following targetable Effects have been added:
- ABSORB: (n), types - When the target takes damage from one of the provided damage types, they instead are healed for n times the damage. n is optional and defaults to 1. e.g. "ABSORB: lightning" may be used for a shambling mound.
- IGNORE[R]: types - Damage dealt by the bearer of this effect will ignore R to any of the damage types, where R can be one of ABSORB, IMMUNE, RESIST, or VULN. e.g. "IGNORERESIST: fire" for a Fire Elemental Adept.
- [R1]TO[R2]: types - Damage dealt by the bearer of this effect will treat R1 as R2 for any of the damage types, where R1 and R2 may be one of ABSORB, IMMUNE, RESIST, or VULN. e.g. "IMMUNETORESIST: radiant" would cause the damage dealt by a paladin's divine smite to treat radiant immunity as radiant resistance instead.
- MAKEVULN: types - Damage dealt by the bearer of this effect will treat a creature without any sort of resistance to the damage types as if they were vulnerable. e.g. "MAKEVULN: slashing" would cause a wraith to take double damage from magic swords, but still take half damage from nonmagical, unsilvered swords.
- MAKERESIST: types - Functions the same as MAKEVULN.
- REDUCE: n, types - This functions exactly as RESIST: n, except it will also stack with normal resistance.
- UNHEALABLE: (types) - The bearer of this effect cannot benefit from any healing of the associated types. types is optional and may be any combination of "heal", "hitdice", and "rest", separated by commas. If types is not provided, then all types of healing are prevented.
- DMGMULT: n - The bearer of this effect has all of their damage dealt multiplied by n. If n is negative, damage will heal instead.
- DMGEDMULT: n - The bearer of this effect has all of their damage taken multiplied by n. If n is negative, damage will heal instead.
- HEALMULT: n (types) - The bearer of this effect has all of their healing done multiplied by n. If n is negative, healing will damage instead. In this case, you may optionally specify damage types separated by a comma.
- HEALEDMULT: n, (types) - The bearer of this effect has all of their healing received multiplied by n. types is optional and may be any combination of "heal", "hitdice", and "rest", separated by commas. If types is not provided, then all types of healing are multiplied. If n is negative, healing will damage instead. In this case, you may optionally specify damage types separated by a comma.
Attribution
Resistance is Futile is a rebranding of MeAndUnique's Blissful Ignorance, now maintained by Farratto under the MIT license.
Icon made by Delapouite from Game-icons.net.
SmiteWorks owns rights to code sections copied from their rulesets by permission for Fantasy Grounds community development.
'Fantasy Grounds' is a trademark of SmiteWorks USA, LLC.
'Fantasy Grounds' is Copyright 2004-2021 SmiteWorks USA LLC.
Change Log
- v1.1.10: FIXED: several coding tags were broken from v4.7 some time ago.
- v1.1.9: FIXED: 5E ruleset update on 2025-09-02 introduced error triggered by damage rolls.
- v1.1.8: removed DMGTYPENEW rendered obsolete by DMGBASETYPE
- v1.1.7: Rebranding to Resistance is Futile.
- v1.1.6-rc6: Console log spamming. FIXED.
- v1.1.6-rc5: Support for negative n on DMGMULT DMGEDMULT HEALMULT HEALEDMULT
- v1.1.6-rc4: Increased compatibility with other Extensions.
- v1.1.6-rc3: Rare Bug Error Protection. Compressed icon.
- v1.1.6-rc2: New tag: DMGTYPENEW replaces damage types.
- v1.1.6-rc1: new modifier tag: MAKERESIST
Last edited by Farratto; September 11th, 2025 at 19:31.
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February 27th, 2025, 07:24 #2
Awesome thank you for this.
-MrDDT
Discord @mrddt
Grim Press Discord (Publishing/Extensions/Modules)
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PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!
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March 2nd, 2025, 17:33 #3Adept
- Join Date
- Nov 2020
- Posts
- 3
Thanks for this and all your other extensions you rescued. Kick ***.
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March 2nd, 2025, 21:54 #4
Also from me: many thanks for rescuing this and the other „Me“ extensions so critical for GP!
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March 7th, 2025, 05:50 #5High Patriarch
- Join Date
- Dec 2016
- Location
- Las Vegas NV
- Posts
- 665
Good Day Farrato

I was just trying the IGNORERESIST: fire for an Elemental Adept and it did not seem to bypass a creatures resistance to fire damage. I tested it in a clean campaign. Unless I am just doing something wrong. I just put the effect IGNORERESIST: fire onto the target NPC.
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March 7th, 2025, 07:44 #6-MrDDT
Discord @mrddt
Grim Press Discord (Publishing/Extensions/Modules)
Bethica Discord (West Marches RPG)
PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!
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March 7th, 2025, 16:38 #7High Patriarch
- Join Date
- Dec 2016
- Location
- Las Vegas NV
- Posts
- 665
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March 9th, 2025, 11:11 #8High Templar
- Join Date
- Feb 2021
- Posts
- 168
Would be useful to allow Temporary Hit Point healing while being able to disable regular healing. There are a fair few spells and effects that mean that a creature can't regain Hit Points... but I don't believe that ought to affect them gaining Temporary Hit Points...?
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March 11th, 2025, 14:02 #9
Better Combat Effects Gold already does this. It's an option. See screenshot.Screenshot 2025-03-11 090127.jpg
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March 25th, 2025, 21:40 #10Zealot
- Join Date
- Nov 2018
- Posts
- 98
Hey there. I've been trying out the DMGTYPENEW effect on the Javelin of Lightning, but it doesn't change the damage type or react to damage being dealt even when set to expire on roll. The syntax should be
Correct?Code:Javelin of Lightning; DMGTYPENEW: lightning (targeting self, expending on next roll)
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