Thread: Kelrugem's extensions
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February 20th, 2025, 15:09 #1131
Hi

Just a little heads-up: I am not sure if my extensions work with the new version of FG
Currently, I am heavily preparing my next session next Monday, and thus I had not so much time for coding
But I have holidays the whole month of March, so at latest then I will be able to update my stuff
It might be safe to update though
My extensions for 3.5e and Pathfinder
Bug reports please here
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February 20th, 2025, 17:34 #1132Warrior-Priest
- Join Date
- Oct 2019
- Posts
- 44
Hi Kelrugem! Wanted to let you know a couple of bmos' extensions broke as a result of last update. Ammunition Manager (https://www.fantasygrounds.com/forum...Manager/page55) and Advanced Effects (https://www.fantasygrounds.com/forum...hfinder/page25). I recall you mentioning you could look at some of their extensions since bmos was stepping away so figured I'd mention it here. I and several others posted details on those threads.
I didn't notice any issues with your extensions from last update. I see you're looking at March to look at anything so no worries just advising. Appreciate all the work and help as always.
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February 21st, 2025, 22:24 #1133
Thanks for the report and words
In fact, someone fixed advanced effects already
(I think it was SoxMax (thanks!) because he submitted a compatibility update to my extensions regarding that
so, these two extensions may be incompatible right now) It is on my agenda to look at the ammunition manager, like next month
And I am glad that my extension seems to work
I didn't dare to update FG right before my next campaign session
My extensions for 3.5e and Pathfinder
Bug reports please here
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February 22nd, 2025, 16:37 #1134Patriarch
- Join Date
- Nov 2019
- Posts
- 434
Mythic Critical Focus basically does this.
https://aonprd.com/FeatDisplay.aspx?...itical%20Focus
Mythic Critical Focus
Source Mythic Adventures pg. 61
Your blows unerringly find your target’s vital spots.
Prerequisites: Critical Focus.
Benefit: You automatically confirm critical threats against non-mythic opponents. In addition, when you threaten a critical hit against a creature wearing armor with the fortification special ability or similar effect, that creature must roll twice and take the worse result when determining critical hit negation.
There may be other things that do something similar, but this was what caused me to bring it up.Last edited by rmilmine; February 22nd, 2025 at 16:39.
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February 23rd, 2025, 10:21 #1135My extensions for 3.5e and Pathfinder
Bug reports please here
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February 24th, 2025, 06:49 #1136
a short heads-up: Tomorrow or so I will try to implement SoxMax's fix for the incompatibility with advanced effects; on Friday I fly to Taiwan for holidays (seeing my wife living there) and I stay there for a whole month, so I have some time due to long holidays
I will fix some of the issues then, and I will check how the new action tab looks like because I am not totally sure whether I like the new style. As an option I might add the old action tab to my extension, but I have to think about it. Maybe a separate extension for the action tab style? (but a separate extension may lead to incompatibilities with ammunition manager; the compatibility will be difficult if one wants to avoid two versions of the ammunition manager)
Sorry that I couldn't look at all things yet; today I finally run my own campaign again and I had to prepare that
My extensions for 3.5e and Pathfinder
Bug reports please here
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February 24th, 2025, 18:14 #1137
If you give us back some equivalent of the old action tab, can you confer with Zarestia and their Advanced Charsheet extension. there are only about 5 extensions I can't do without, and that's one of them, along with yours. their sheet essentially makes the action tab have 4 different sections
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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February 25th, 2025, 14:23 #1138My extensions for 3.5e and Pathfinder
Bug reports please here
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February 25th, 2025, 14:28 #1139
After working on the Ammunition Manager, bringing back the old UI in a way that's reasonably compatible with the new code structure may be quite difficult. Best bet is probably to wait for SmiteWorks, they seem to be aware that the sentiment around the 3.5 changes is not positive.
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February 25th, 2025, 22:00 #1140
Hi. Is anybody else having the following error when trying to roll anything from their character sheet? After disabling extensions "Extended automation and overlays" the error does not appear:
[2/24/2025 6:27:37 PM] s'Can't find CT node: ' | { s'sType' = s'charsheet', s'sName' = s'Lucius van Dyken', s'sCreatureNode' = s'charsheet.id-00001', s'aTargets' = bFALSE }
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