Fantasy Grounds Merchandise
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  1. #151
    Quote Originally Posted by Zarestia View Post
    I've fixed the main issues in the base extension. What you describe comes from the now broken interaction with FG-Extra-Actions. I'll need to take another look at that.
    Hello,

    Thanks for looking into this issue, is there any update on when you have uploaded the fixed version? Is it possible to get it working with Extra Actions?
    Sorry if this is a pain.

  2. #152
    Update is live on Forge. Was the last day with the family, so that took a while

    I've commented my compatibility code out for extra actions so that throws no errors anymore.
    Extra actions needs to be fixed itself, then both together should be good to go. Dllewell seems to have taken on Extra actions and I've wrote them some coding help to get startetd updating the extension.

  3. #153
    Small update fixing an error on the characterlist when dropping a portrait into the combat tracker.

  4. #154
    Getting the following error and the following visual issue on the sheet after the last update:

    Screenshot 2025-02-19 165602.png
    Screenshot 2025-02-19 165625.png

    EDIT: There are also issues on the Actions page.
    Last edited by Falco1029; February 19th, 2025 at 23:51.

  5. #155
    Quote Originally Posted by Falco1029 View Post
    Getting the following error and the following visual issue on the sheet after the last update:

    Screenshot 2025-02-19 165602.png
    Screenshot 2025-02-19 165625.png

    EDIT: There are also issues on the Actions page.
    Yeah, I already saw that. I'll get it fixed sometime today!

  6. #156
    v1.9 is now live in the Forge

    • Fixed overview errors
    • Fixed weapons errors
    • Some cleanup of old unused code


    There are still some hiccups with the new character sheet locking which should'nt impact gameplay. I need some more time to get around that, probably next week.

  7. #157
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    Quote Originally Posted by Zarestia View Post
    v1.9 is now live in the Forge

    • Fixed overview errors
    • Fixed weapons errors
    • Some cleanup of old unused code


    There are still some hiccups with the new character sheet locking which should'nt impact gameplay. I need some more time to get around that, probably next week.
    Thanks for the quick turn around! Love your character sheet. thanks!
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.

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  8. #158
    Hey, I've been away from FG for a few months due to one of my players being in the hospital for a while, so I apologize if this has been answered. We're using Advanced Charsheet and, as of the most recent updates, the bonus per attack block and attack numbers are no longer showing on the weapons tab. They're still accessible in the individual weapon configurations, but it was much preferred to have it on the main sheet. Is this an intended change?

  9. #159
    Quote Originally Posted by Azure Fang View Post
    Hey, I've been away from FG for a few months due to one of my players being in the hospital for a while, so I apologize if this has been answered. We're using Advanced Charsheet and, as of the most recent updates, the bonus per attack block and attack numbers are no longer showing on the weapons tab. They're still accessible in the individual weapon configurations, but it was much preferred to have it on the main sheet. Is this an intended change?
    This is actually a change made by the underlying ruleset and not by me.

  10. #160
    Quote Originally Posted by Zarestia View Post
    This is actually a change made by the underlying ruleset and not by me.
    Ah, unfortunate. Thanks for clarifying.

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