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August 15th, 2024, 22:43 #61Templar
- Join Date
- Aug 2015
- Location
- Barcelona
- Posts
- 136
Version 2.3.5 2024/08/15
- When an item was opened, an error occurred. Fixed. (Thank you, Psicodelix)
- The custom tabs in the Party Sheet had a different appearance from the original ones. Fixed. (Thank you, Psicodelix)
- The appearance of chapters and sections in the Books (or Reference Manuals, formerly) has been changed, as well as the sidebar docks, to make them more consistent.
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October 1st, 2024, 05:27 #62
Hello, after coming across an episode of your LivePlay in Night Below, I saw you guys using the Journey system and for about an hour I searched and searched for 'that' extension. I didn't realize it was an entire ruleset.
I LOVE the Journey mechanic and wanted to ask if whomever is maintaining the extension would peel off just the Journey system as-is and make it available for 5e? I know it's a tough ask, but it's an incredible feature and very close to what I've been looking for.lol/no
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October 1st, 2024, 19:30 #63
yiu should check out this https://www.drivethrurpg.com/en/prod...arted-journeys, its the the travel rules from AIME with the tolkien bits removed
Ultimate licence
GMT Time zone-UK
brawny hook bold thug
https://discord.gg/9MHgEqV
ON DMS Guild http://www.dmsguild.com/product/2246...&filters=45680
http://www.dmsguild.com/product/2205...&filters=45680
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October 1st, 2024, 20:51 #64
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October 30th, 2024, 11:20 #65Acolyte
- Join Date
- Feb 2020
- Location
- En un lugar de la Mancha
- Posts
- 1
Hi,
I'm new here.
I've created a campaign with the DD5e ruleset+ LotR extension, but it doesn't works. (I get many script errors )
I just have the SRD & Basic Rules free DD modules. Is there something missing to run the game?
Is there any video running a game with LotR extension?
Thanks for your help
Manuel
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December 10th, 2024, 03:17 #66Crusader
- Join Date
- Sep 2017
- Posts
- 10
Trying this out for the first time. Please excuse some silly questions. What modules, if any, should I have activated for this extension to work properly. Should I even activate the core 5e books? What other extensions, if any, as a minimum do I need? Also, do I have to manually create all the callings, cultures, NPCs, etc.? I understand if I do, I just don't know if that is the case and I don't want to start working on it if I don't have to. Might be useful to include some kind of "getting started" guide.
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December 10th, 2024, 07:37 #67Patriarch
- Join Date
- May 2012
- Posts
- 427
No mods are needed to use the ext but you will have to input all the info. The ext does a great job translating everything to LotR 5e. The monsters don't go in straight from the importer, but if I recall I erased the attributes after pasting into the importer and most of the info imported into the right spots. Then you just add in the attributes and fix any things that didn't import correctly.
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December 10th, 2024, 07:39 #68Patriarch
- Join Date
- May 2012
- Posts
- 427
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December 15th, 2024, 23:13 #69Crusader
- Join Date
- Sep 2017
- Posts
- 10
I'm getting this error when trying to add a Trait to the Culture in the Other tab: Script execution error: [string "CoreRPG:common/scripts/list_text.lua"]:25: createWindow: Unable to create window
Any suggestions?
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December 15th, 2024, 23:42 #70
Is their a Trait campaign tool under the campaign tools? If so try creating the Trait there and dragging to Charsheet.
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