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August 28th, 2024, 00:47 #421
Remind me how you build the pool for Alien (not in FG just in the game rules) and how the dice mechanic works.
At its simplest you could do something like this in formula for [a]:
[a]d6+[b]r6
You put the dice (excluding stress) in [a] and you put stress in [b]
The 3D dice wont show a RED dice but the chat will show the red dice at the end.Last edited by damned; August 28th, 2024 at 01:21.
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August 28th, 2024, 00:50 #422
Cross posting this from another thread - Trinity Universe support
This is how I would do it in XCore with no code to write outside of some dice macros.
Set up your Attributes and Skills like this:
mod [a]
With the score/value stored in the [a] field
Set up an Action Roll like this:
[getmod]d10s[a]
and put the target number or difficulty in [a]
Build your Pool of dice by double clicking Attributes and Skills as permitted and then adjust the TN if required and double click Action Roll
See screenshot and also see charsheet export.
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August 28th, 2024, 06:00 #423Crusader
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August 28th, 2024, 06:31 #424
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August 28th, 2024, 06:32 #425
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August 28th, 2024, 06:46 #426Crusader
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I'll try to do that... Everything is still very new to me, but I'm looking for information and watching videos. My friends want to play The Walking Dead, and adapting the sheet using Xcore is to make that wish a reality hehe... Since it's for personal use, I'll try to share something that doesn't infringe any copyright.
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August 28th, 2024, 06:57 #427
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August 28th, 2024, 07:01 #428Crusader
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August 28th, 2024, 07:05 #429Crusader
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August 28th, 2024, 07:39 #430Patriarch
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Would it be possible to get word wrap for Effects on the Combat Tracker? Marvel Multiverse RPG has a ton of effects and concentrations to track and hard to see as is.
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