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  1. #421
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    Quote Originally Posted by Vangomes View Post
    hi, how could I use a different color dice in the same dice pool? (in the style of alien RPG stress dice)... Would there be a way to do this without having to code? I'm new to FG and I loved Xcore, because I want to adapt a game that doesn't yet exist in the FGU store... thanks in advance!
    Remind me how you build the pool for Alien (not in FG just in the game rules) and how the dice mechanic works.

    At its simplest you could do something like this in formula for [a]:
    [a]d6+[b]r6
    You put the dice (excluding stress) in [a] and you put stress in [b]

    The 3D dice wont show a RED dice but the chat will show the red dice at the end.

  2. #422
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    Cross posting this from another thread - Trinity Universe support

    This is how I would do it in XCore with no code to write outside of some dice macros.

    Set up your Attributes and Skills like this:
    mod [a]
    With the score/value stored in the [a] field

    Set up an Action Roll like this:
    [getmod]d10s[a]
    and put the target number or difficulty in [a]

    Build your Pool of dice by double clicking Attributes and Skills as permitted and then adjust the TN if required and double click Action Roll

    See screenshot and also see charsheet export.

    Attached Files Attached Files

  3. #423
    Quote Originally Posted by damned View Post
    Remind me how you build the pool for Alien (not in FG just in the game rules) and how the dice mechanic works.

    At its simplest you could do something like this in formula for [a]:
    [a]d6+[b]r6
    You put the dice (excluding stress) in [a] and you put stress in [b]

    The 3D dice wont show a RED dice but the chat will show the red dice at the end.
    Thank you very much, I'm having a lot of fun learning how to use Xcore... I know I still have a lot to learn! Thank you for your help, and congratulations on the tool, it saved us all!!!

  4. #424
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    Quote Originally Posted by Vangomes View Post
    Thank you very much, I'm having a lot of fun learning how to use Xcore... I know I still have a lot to learn! Thank you for your help, and congratulations on the tool, it saved us all!!!
    If you make working character sheets for any of your games please do post them for others to use and/or learn from

  5. #425
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    Quote Originally Posted by Vangomes View Post
    Thank you very much, I'm having a lot of fun learning how to use Xcore... I know I still have a lot to learn! Thank you for your help, and congratulations on the tool, it saved us all!!!
    You could also always code an alien roll if you wanted to make it more specific. Use examples from Forge to get you started.

  6. #426
    Quote Originally Posted by damned View Post
    You could also always code an alien roll if you wanted to make it more specific. Use examples from Forge to get you started.
    I'll try to do that... Everything is still very new to me, but I'm looking for information and watching videos. My friends want to play The Walking Dead, and adapting the sheet using Xcore is to make that wish a reality hehe... Since it's for personal use, I'll try to share something that doesn't infringe any copyright.

  7. #427

  8. #428
    Quote Originally Posted by damned View Post
    Meet my friend Lucille.



    lucille.png
    Thanks, but I'll leave it to Glenn hehe. However, I'm already saving it here for the group's equipment

  9. #429
    Quote Originally Posted by damned View Post
    You could also always code an alien roll if you wanted to make it more specific. Use examples from Forge to get you started.
    One more thing... If you have any specific link that can help me on this journey, I'll welcome a hit from Lucille

  10. #430
    Would it be possible to get word wrap for Effects on the Combat Tracker? Marvel Multiverse RPG has a ton of effects and concentrations to track and hard to see as is.

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