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Thread: 5e Reactions

  1. #71
    If the PC has the spell (prepared or not) and an open spell slot, I believe this will trigger regardless. I’d have to double check.

  2. #72
    I'll add this onto the todo list. Far too much going on to look into it right now.

    Cheers, Steve.

  3. #73
    MrDDT's Avatar
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    Quote Originally Posted by Type3rror View Post
    Hello Steve,
    I didn't get the REAATKH to work. Maybe I have a typeerror
    Idea is to trigger the smite action.

    Can you give me an example?

    happy holidays!
    M
    Quote Originally Posted by Stv View Post
    It's been a while since I've touched this extension for anything.... give me some time to look into it and make sure it's still working before I give you an example.

    Cheers, Steve.


    Not sure if this ever got looked at again, but I'm not able to get these coding effects to work.

    REAATKH - Triggers when an attack hits
    REAATKM - Triggers when an attack misses
    READMG - Triggers when damage is taken
    REASAVS - Triggers when a save is successful
    REASAVF - Triggers when a save is failed

    Can you give us an example if they are working?
    -MrDDT
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  4. #74
    reaatkh.png

    Had a VERY quick check, but this works for me. This is checking just using one machine.
    I'll try with a client loaded when I get a chance.

    Cheers, Steve.

  5. #75
    MrDDT's Avatar
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    Quote Originally Posted by Type3rror View Post
    Hello Steve,
    I didn't get the REAATKH to work. Maybe I have a typeerror
    Idea is to trigger the smite action.

    Can you give me an example?

    happy holidays!
    M
    Quote Originally Posted by Stv View Post
    reaatkh.png

    Had a VERY quick check, but this works for me. This is checking just using one machine.
    I'll try with a client loaded when I get a chance.

    Cheers, Steve.
    Thank you, I was using it in the wrong format.
    -MrDDT
    Discord @mrddt
    Grim Press Discord (Publishing/Extensions/Modules)
    Bethica Discord (West Marches RPG)

    PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!

  6. #76
    Quote Originally Posted by Stv View Post
    Apologies for the lag guys, I've rolled it back to the previous version for now. So you've lost the 'shift for opportunity attack' checks.... for now.

    Cheers, Steve.
    I'm sure you're busy, but just wanted to check in on the status of this one.

    Sincere thanks!

  7. #77
    My apologies for lack of movement on this, but life is a little too hectic atm for me to give it any time. Hopefully this will change in the coming weeks and I can address at least some of the issues.

    Cheers, Steve.

  8. #78
    No worries at all. Really just wanted to make sure I wasn't missing anything.

    Thanks for the speedy reply.

  9. #79
    Quote Originally Posted by rocketvaultgames View Post
    I'm sure you're busy, but just wanted to check in on the status of this one.

    Sincere thanks!
    I am in the same camp. I would love to have the shift - AOO option, when you have a chance!

  10. #80
    It's still on my todo list, promise

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