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  1. #1011

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    Quote Originally Posted by Hussar View Post
    Have another request and can't seem to find how to do this.

    The weapon deals a d4 fire damage on a hit. If it scores 4 damage, it causes the target to take another d4 fire damage at the beginning of your next turn. If that scores another four damage, the effect continues. Is there a way to do that?

    Here is the exact wording of the weapon:

    If the fire damage die rolls a 4, the target continues to burn; it takes another 1d4 fire damage at the start of your next turn unless it or another creature within reach uses an action to put out the fire. It continues to burn in this way if the fire damage die rolls another 4.
    Like Zacc said, it will need to be done manually. To make it easier, just make an effect that automatically deals the damage to place on the target, then, if it doesn't deal 4 damage, delete it (or turn it off in the CT if you think the target will get hit with that effect again).

  2. #1012
    I can't guarantee it and I don't have time to fully investigate, but there might be a (convoluted) way to do this with a combination of Advanced Effects, Better Combat Effects Gold, and Trigger Me Timbers.

    TMT can evaluate a die roll if a combatant has a certain effect (Fire Sword with Advanced Effects) by type (fire) and value (4) and remove a (dummy) effect based on that...
    BCEG has: EXPIREADD to add an effect when an effect is removed

    TMT can also just remove an effect if the result is less than a number (4).

    I'd be curious to know if you do get it working.

  3. #1013

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    Quote Originally Posted by rocketvaultgames View Post
    I can't guarantee it and I don't have time to fully investigate, but there might be a (convoluted) way to do this with a combination of Advanced Effects, Better Combat Effects Gold, and Trigger Me Timbers.

    TMT can evaluate a die roll if a combatant has a certain effect (Fire Sword with Advanced Effects) by type (fire) and value (4) and remove a (dummy) effect based on that...
    BCEG has: EXPIREADD to add an effect when an effect is removed

    TMT can also just remove an effect if the result is less than a number (4).

    I'd be curious to know if you do get it working.
    Hmm, I have TMT but haven't tried to wrap my head around it yet.

  4. #1014
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    Quote Originally Posted by claedawg View Post
    Hmm, I have TMT but haven't tried to wrap my head around it yet.
    I made some examples in the TMT thread if you want to look at those and maybe get an idea.
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  5. #1015
    Version Update 6.3
    UI changes only
    Fixed: Cleaned up UI with respect to properly hiding hidden effects from players.
    Fixed: The ability to add effect code to features and feats is now back working from the UI changes
    Changed: Changed locked record behavior with respect to ability to edit.

  6. #1016
    Hi there,

    Apologies if my question has already been asked and answered, but I haven't been able to find an answer over the past two days. I'm only now getting into using and understanding FGU's full potential thanks to extensions like this, so I'm still very much a noob trying to figure out basic things like syntax.

    I want to give a weapon on-hit DC X [STR] save or prone ability. And I want it to only work when hitting humanoids. I can get the type part right, but I can't for the life of me figure out the syntax for on-hit save or prone bit. Is it even possible to add something like this?

    Thanks in advance for the help.
    Last edited by blueblip; July 31st, 2024 at 07:31.

  7. #1017
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    Quote Originally Posted by blueblip View Post
    Hi there,

    Apologies if my question has already been asked and answered, but I haven't been able to find an answer over the past two days. I'm only now getting into using and understanding FGU's full potential thanks to extensions like this, so I'm still very much a noob trying to figure out basic things like syntax.

    I want to give a weapon on-hit DC X [STR] save or prone ability. And I want it to only work when hitting humanoids. I can get the type part right, but I can't for the life of me figure out the syntax for on-**** save or prone bit. Is it even possible to add something like this?

    Thanks in advance for the help.
    This is a pretty advanced feature, you are going to need another ext. Better Combat Effects Gold works if you use 5E.

    What you want to do is call another effect that will be in the custom effects list.
    So on the weapon you want something like this.

    Code:
    IFT: TYPE(humanoid); SAVEONDMGT: 15 STR; SAVEADD: BendTheKnee
    Use Advanced Effects and make sure to click the "ACTION ONLY" button.

    Then in the custom effects list you want:
    Code:
    BendtheKnee; Prone
    With a duration of 1 round.

    You can also change out BendtheKnee with Prone, however, you don't want to mess with a basic effect like that because I'm not sure the duration and stuff on it. So if you want to custom the duration of prone be like 1 round or something, you want to use BendTheKnee. (or other custom naming) so you can set the timer on it.

    If you do change it to a basic condition instead of BendTheKnee, you also don't need to make a custom effect for it, BCEG knows basic condition names.


    I wanted to note this will do the save on damage and not on HIT, if you really want on hit, I can show you how to set that up but this will likely do exactly what you want.
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  8. #1018
    Thanks for this! I was not expecting such a quick response!

    Apologies for bothering you with one more question. I do use Better Combat Effects (NOT the gold version) and Effect Builder. With that, I am able to create the following string:

    Beyond the Law; IFT: TYPE(humanoid); SAVEONDMG: 6 [STR]; SAVEADD: BendTheKnee
    Should I assume that the SAVEONDMGT command is only available through the gold version (I'm guessing the 'T' at the end there stands for target)?

    I ask because I want to avoid buying and adding one more extension before I have mastered what I already have. This stuff is surprisingly deep, and I would rather take a step-by-step approach and slowly increase the tools I have at my disposal instead of getting all the tools and not knowing what to do with all of them!

  9. #1019
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    Quote Originally Posted by blueblip View Post
    Thanks for this! I was not expecting such a quick response!

    Apologies for bothering you with one more question. I do use Better Combat Effects (NOT the gold version) and Effect Builder. With that, I am able to create the following string:



    Should I assume that the SAVEONDMGT command is only available through the gold version (I'm guessing the 'T' at the end there stands for target)?

    I ask because I want to avoid buying and adding one more extension before I have mastered what I already have. This stuff is surprisingly deep, and I would rather take a step-by-step approach and slowly increase the tools I have at my disposal instead of getting all the tools and not knowing what to do with all of them!
    I'm not sure what is with BCE and BCEG.

    If it doesn't work with the SAVEONDMGT, then you need BCEG =P
    -MrDDT
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  10. #1020
    I'm not sure what is with BCE and BCEG.

    If it doesn't work with the SAVEONDMGT, then you need BCEG =P
    Fair enough! Let's see what fate has in store for me then.

    Again, thanks so much for the ludicrously prompt response and help. Tangentially, are you formally Mr. MrDDT or just MrDDT?

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