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June 25th, 2024, 14:02 #1011High Patriarch
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Like Zacc said, it will need to be done manually. To make it easier, just make an effect that automatically deals the damage to place on the target, then, if it doesn't deal 4 damage, delete it (or turn it off in the CT if you think the target will get hit with that effect again).
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June 25th, 2024, 14:10 #1012
I can't guarantee it and I don't have time to fully investigate, but there might be a (convoluted) way to do this with a combination of Advanced Effects, Better Combat Effects Gold, and Trigger Me Timbers.
TMT can evaluate a die roll if a combatant has a certain effect (Fire Sword with Advanced Effects) by type (fire) and value (4) and remove a (dummy) effect based on that...
BCEG has: EXPIREADD to add an effect when an effect is removed
TMT can also just remove an effect if the result is less than a number (4).
I'd be curious to know if you do get it working.
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June 25th, 2024, 20:59 #1013High Patriarch
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June 25th, 2024, 21:06 #1014-MrDDT
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July 29th, 2024, 02:32 #1015
Version Update 6.3
UI changes only
Fixed: Cleaned up UI with respect to properly hiding hidden effects from players.
Fixed: The ability to add effect code to features and feats is now back working from the UI changes
Changed: Changed locked record behavior with respect to ability to edit.
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July 31st, 2024, 07:19 #1016Devotee
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Hi there,
Apologies if my question has already been asked and answered, but I haven't been able to find an answer over the past two days. I'm only now getting into using and understanding FGU's full potential thanks to extensions like this, so I'm still very much a noob trying to figure out basic things like syntax.
I want to give a weapon on-hit DC X [STR] save or prone ability. And I want it to only work when hitting humanoids. I can get the type part right, but I can't for the life of me figure out the syntax for on-hit save or prone bit. Is it even possible to add something like this?
Thanks in advance for the help.Last edited by blueblip; July 31st, 2024 at 07:31.
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July 31st, 2024, 07:32 #1017
This is a pretty advanced feature, you are going to need another ext. Better Combat Effects Gold works if you use 5E.
What you want to do is call another effect that will be in the custom effects list.
So on the weapon you want something like this.
Use Advanced Effects and make sure to click the "ACTION ONLY" button.Code:IFT: TYPE(humanoid); SAVEONDMGT: 15 STR; SAVEADD: BendTheKnee
Then in the custom effects list you want:
With a duration of 1 round.Code:BendtheKnee; Prone
You can also change out BendtheKnee with Prone, however, you don't want to mess with a basic effect like that because I'm not sure the duration and stuff on it. So if you want to custom the duration of prone be like 1 round or something, you want to use BendTheKnee. (or other custom naming) so you can set the timer on it.
If you do change it to a basic condition instead of BendTheKnee, you also don't need to make a custom effect for it, BCEG knows basic condition names.
I wanted to note this will do the save on damage and not on HIT, if you really want on hit, I can show you how to set that up but this will likely do exactly what you want.-MrDDT
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July 31st, 2024, 08:22 #1018Devotee
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Thanks for this! I was not expecting such a quick response!
Apologies for bothering you with one more question. I do use Better Combat Effects (NOT the gold version) and Effect Builder. With that, I am able to create the following string:
Should I assume that the SAVEONDMGT command is only available through the gold version (I'm guessing the 'T' at the end there stands for target)?Beyond the Law; IFT: TYPE(humanoid); SAVEONDMG: 6 [STR]; SAVEADD: BendTheKnee
I ask because I want to avoid buying and adding one more extension before I have mastered what I already have. This stuff is surprisingly deep, and I would rather take a step-by-step approach and slowly increase the tools I have at my disposal instead of getting all the tools and not knowing what to do with all of them!
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July 31st, 2024, 08:26 #1019-MrDDT
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July 31st, 2024, 08:33 #1020Devotee
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Fair enough! Let's see what fate has in store for me then.I'm not sure what is with BCE and BCEG.
If it doesn't work with the SAVEONDMGT, then you need BCEG =P
Again, thanks so much for the ludicrously prompt response and help. Tangentially, are you formally Mr. MrDDT or just MrDDT?
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