Thread: Better Combat Effects
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June 14th, 2024, 19:05 #701
I'll take a look at both these issues and probably have a fix in the next couple of days
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June 15th, 2024, 00:12 #702
Ha. So you are using it as a targeted effect.
BCE/G doesn't support targeted effects as per documentation. I've thought about supporting it for a while but in the 3+ years this ext has been around not a single person has asked for or about targeted effects. I've kind been waiting around for someone to say something so gold star for you.
So this won't be a thing in the next update as it is a bit more involved but probably sometime in the future.
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June 16th, 2024, 21:55 #703
Version Update v4.28
Feature: 5E/4E DMGR will accept a decimal value between 0 and 1 to reduce raw damage (before resistances) by a percentage
Fixed: PFRPG RESTL not processing
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July 1st, 2024, 13:48 #704
Version Update v4.29
Fixed: Change state remove source not getting duration quite right
Fixed: Change state last to process on end of turn
Fixed: STACK tag match to be more exact
Changed: Deprecated tags will output to GM chat when matched. These tags will be removed in the next month or so
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July 1st, 2024, 20:12 #705
Do you know if all "Automatic Effects" have been updated to remove the old tags?
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July 1st, 2024, 20:15 #706-MrDDT
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PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!
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July 1st, 2024, 20:17 #707
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July 14th, 2024, 16:14 #708
I am trying to figure out a way to "STACK" duration of a spell effect. I do not believe there is a way to do this but thought it would be a useful addition. If there IS a way to do this, that would also be great.
There are several spells that the duration is dependent on a variable FGU doesn't "know". Spell level is the one I am dealing with atm for Concussive Spell metamagic feat. so lets say the spell says the target is Stunned for 1 round per spell level (the feat is -2 on a bunch of things). I would like to be able to set up an effect that is STUN [d:1] and essentially have a way to stack it 3 times for a 3rd level spell and have 1 item be removed from the stack per round. like a count down.
right now the only way I can think to set up this feat is to have 7 effects for durations 1-7 (metamagic of +2 levels so lv 7 max)My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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July 18th, 2024, 03:10 #709
There is no counter type effect. This would be useful in a few areas I do agree.
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July 18th, 2024, 03:14 #710
Version Update: v4.30
Changed: effect init now ignored when considered a duplicate
Fixed: 5E Evasion not working with SAVEDMG
Fixed: Ongoing saves spending onroll ADV/DIS incorrectly
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