Thread: Damage immunity
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May 18th, 2024, 16:49 #1
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Damage immunity
How do i make NPCs immune to mundane damage? Like everything except magic and magic weapons?
I see somethings like [@Immunity Fire] for fire immunity. What are the key words i need to use?
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May 18th, 2024, 19:37 #2
[@Immunity Arcane] for magic - look at the wiki https://fantasygroundsunity.atlassia...Worlds+Effects and here https://www.fantasygrounds.com/forum...leset-Features for more help.
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May 19th, 2024, 01:04 #3
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Immunity declares that the target is immune to something specified. So
Code:[@Immunity something]
Code:[@Immunity Arcane]
Code:[@Immunity Arcane|Frost]
Using just
Code:[@Immunity]
Synopsis: Immunity is used to declare what a target is specifically immune it.
Invulnerability indicates the target takes no damage from anything except what is listed after the effect and how much damage is taken from the declared keywords.
Code:[@Invulnerability]
Code:[@Invulnerability, @Normal Silver Damage]
Code:[@Invulnerability, @Half Silver Damage]
Code:[@Invulnerability, @Double Melee Damage]
[@Invulnerability, @Halve Arcane Damage, @Normal Silver Damage]
is no damage from anything but half damage from spells and normal damage from silver.
Synopsis: Invulnerability is used to declare what a target is not invulnerable to and how vulnerable it is to damage types.
Which one you use depends on what you're setting up and doing so with less typing.
If the target takes no damage from one or two specific damage types, use Immunity.
If the target takes no damage from anything except one or two damage types, use Invulnerability.
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May 19th, 2024, 22:14 #4
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The Mundane and Enchanted tags were recently added to weapons in Savage Pathfinder. So you can use immunity and damage reduction based on normal weapons, or extra damage for Enchanted weapons.
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