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May 7th, 2024, 01:11 #11
- Join Date
- Feb 2018
- Posts
- 98
re: links to new videos
links to new videos
https://youtu.be/O8irxnFl6MU
https://youtu.be/icx1WiQ7pus
or (inline)
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May 7th, 2024, 01:48 #12
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- Feb 2018
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- 98
visual examples
Here is a screenshot to show how the new army selector works ...
Screenshot 2024-05-06 174510.png
And this one shows the differences in ARMY popup layout ... for WAR events.
Screenshot 2024-05-06 174516.png
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May 9th, 2024, 06:29 #13
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- Feb 2018
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- 98
Hey Milo - great suggestions. As of the 0.5.5 update 2/3 of these are resolved ... working on the third.
1. Hiding ... hmm. I had not considered that. In theory, I could make the entire thing "GM only" but then players cant see their armies.
>> I have a lot of client side work to do. will see if perhaps I can limit their "view" to ONLY those with the FRIENDLY faction.
2. Delete protection! definitely. I already working on updating the WAR Actions sheets to be basically "read only".
>> Since there should be no changing gear or other army features during War events. (those should only happen during Army actions.)
3. great idea and its done, in current (0.5.5) release updates.
>> There is now a popup listing "all armies" and GM gets to select which ones are in the pending combat. (i.e. which appear in the War events sheet)
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May 16th, 2024, 05:21 #14
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- Feb 2018
- Posts
- 98
5.15 update
Lots of changes wrapped into this release.
1. client vs GM "army list"
Now the players have a different view into the "armies" sheet.
It only shows armies with "friend" faction, no longer (all) armies.
This way, the GM can create armies without players awareness.
2. Delete protection
Only the GM can delete armies. And now, only from the ARMY Events page.
Its no longer possible to delete armies from the WAR events page.
3. Army selector
The WAR tracker page is now empty, until the GM selects units to enter combat.
note: players will be able to view details on all units in the WAR tracker sheet.
4. Player console error logs cleaned up
Addressed about 2 dozen console errors caused by clients lacking permissions.
They have all been updated (where relevant) to only happen for the GM.
over-all progress ... is very near "feature complete".
So, speak up now ... if there are more feature requests!
(and especially, if you find bugs that need to be fixed)
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