Thread: Better Combat Effects
-
April 22nd, 2024, 05:03 #691
Not sure about BCE, but with BCEG you would use this for 5E.
Code:Spirit Guardians; (C); AURA: 15 !ally, circle, single, blue; ($) Spirit Guardians AoE; IF: FACTION(notself); SAVEA: [SDC] WIS (M)(H); SAVES: [SDC] WIS (M)(H); SAVEDMG: 3d8 radiant
So if I were just going to correct yours to be working a little better I would go like this.
Code:Spirit Guardians; (C); AURA: 15 foe; Spirit Guardians AoE; IF: FACTION(notself); SAVES: 18 WIS (M)(H); SAVEDMG: 3d8 radiant
-MrDDT
Discord @mrddt
Grim Press Discord
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
-
May 11th, 2024, 22:45 #692
Version Update 4.26
Fixed: 5E NPC SDC not calculated correctly
-
May 15th, 2024, 11:52 #693
- Join Date
- Jun 2017
- Posts
- 2
I saw it asked a few years ago and didn't see it get addressed or answered. Is there a way to implement the melee or ranged tag to things like TDMGADDS? Mainly melee.
I have a fun effect for a spell called Barbed Flesh, but it only triggers on melee. The way it is now I have to turn the effect off before every ranged hit. As do my players who have access to the spell. The effect for any curious:
Barbed Flesh; TDMGADDS: BARB
BARB; DMGA: 1d6 piercing
-
May 15th, 2024, 23:09 #694-MrDDT
Discord @mrddt
Grim Press Discord
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
-
May 25th, 2024, 19:31 #695
- Join Date
- Mar 2019
- Posts
- 21
With Better Combat Effects Gold is there a way to code this.. "Ruidium Corruption. When you roll a 1 on a saving throw while wearing this armor, you must make a DC 15 Charisma saving throw. On a failed save, you gain 1 level of exhaustion."
Last edited by JadedGamer; May 25th, 2024 at 22:17.
-
May 27th, 2024, 20:00 #696-MrDDT
Discord @mrddt
Grim Press Discord
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
-
Today, 03:04 #697
- Join Date
- Oct 2020
- Location
- Mar del Plata, Buenos Aires, Argentina
- Posts
- 2
Hi, the console drops me this: [string "BetterCombatEffects:..on_damage_dnd_bce.lua"]:79: getValue: Invalid parameter 1
I'm using 5E Polymorphism by Grimlore and this happens when a Druid turns back to his original form from taking damage
Is there a way to solve it?
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks